Source: Improve Concentration (Stand still)
- Max-level result Final Damage At Lv. 10
- +5%
- Scaling rule
- +0.50% × skill level + 0%
- Affects
- Self
Source: Improve Concentration (Stand still)
| Metric |
Max level
Level 10
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Level 9
Level 9
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Level 8
Level 8
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Level 7
Level 7
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Level 6
Level 6
|
Level 5
Level 5
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Level 4
Level 4
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Level 3
Level 3
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Level 2
Level 2
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Level 1
Level 1
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| Duration |
1 s
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1 s
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1 s
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1 s
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1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Applied effects |
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| Description | If there is no movement within 1 second, increase 5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 4.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 4%'s Final Damage Bonus. | If there is no movement within 1 second, increase 3.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 3%'s Final Damage Bonus. | If there is no movement within 1 second, increase 2.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 2%'s Final Damage Bonus. | If there is no movement within 1 second, increase 1.5%'s Final Damage Bonus. | If there is no movement within 1 second, increase 1%'s Final Damage Bonus. | If there is no movement within 1 second, increase 0.5%'s Final Damage Bonus. |