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Symphony of Wind and Fire

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Symphony of Wind and Fire
Active
Magic
Attack
10 ranks
Symphony of Wind and Fire
Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
Ais Wallenstein avatar
Skill type
Attack
Target
Enemy
Range
7 m
Cast time
3 s
Cooldown
12 s
Cast delay
1 s
Duration
5 s
SP cost
130
Damage
3,000%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Formula breakdown
Level 10 coefficient
12,000%
×120 per damage event · Lv. 1: 3,000% → Lv. 10: 12,000%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Ais magic/hybrid damage Calculation order

Rebuilt Magic ATK → Magic DEF and reduction → skill coefficient → Wind and target modifiers → conditional magic critical → encounter divisor → caps

Magic ATK scaling
Rebuilt Magic ATK
Magic DEF
Magic DEF and Ignore Magic DEF
Effective penetration
Magic Penetration plus Enhance-converted Physical Penetration
Critical behavior

Conditional magic critical applies after final-damage modifiers within each event’s separate calculation.

Key mechanics

Rebuilt Magic ATK
Base Magic ATK = INT + floor(INT²/100). The formula rebuilds Magic ATK, then adds Rebuilt Physical ATK × Enhance ratio.
Enhance conversion
Effective Magic Penetration = Magic Penetration + Physical Penetration × Enhance ratio. Enhance Lv. 10 reaches a 1:1 conversion.
Magic DEF branch
Magic DEF multiplier = max((1000 + MDEF)/(1000 + 10 × MDEF), 1/(1 + 13 × MDEF/MATK)).
Magic reduction floor
The general magic multiplier includes Reduce Lv., effective Magic Penetration, and target Magic Reduction, with a 0.15 minimum.
Target VIT and INT
After the Wind modifier: damage − VIT/2 × (1 + VIT%) − INT × (1 + INT%).
Separate damage caps
Displayed damage and actual MVP HP loss are capped independently.
Calculation setup
Base Ais · Symphony Lv. 10 · Novice Bagg MVP · No active status effects
Each event runs the full calculation order independently; do not multiply one event result by two.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
Scaling rule
+200 × skill level + 400; +200 × skill level + 400
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
12,000%
11,000%
10,000%
9,000%
8,000%
7,000%
6,000%
5,000%
4,000%
3,000%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
400
370
340
310
280
250
220
190
160
130
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Wind Dmg and M.Atk*2200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Wind Dmg and M.Atk*2000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Wind Dmg and M.Atk*1800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Wind Dmg and M.Atk*1600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Wind Dmg and M.Atk*1400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Wind Dmg and M.Atk*1200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Wind Dmg and M.Atk*1000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Wind Dmg and M.Atk*800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. +200 × skill level + 400; +200 × skill level + 400
Description Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Wind Dmg and M.Atk*2200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Wind Dmg and M.Atk*2000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Wind Dmg and M.Atk*1800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Wind Dmg and M.Atk*1600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Wind Dmg and M.Atk*1400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Wind Dmg and M.Atk*1200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Wind Dmg and M.Atk*1000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Wind Dmg and M.Atk*800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Symphony of Wind and Fire

Applied change
Skill Effect
Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
Formula: +200 × skill level + 400; +200 × skill level + 400
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide