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Soul Decay

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Soul Decay
Active
Magic
Attack
10 ranks
Soul Decay

Consume 1 Soul to deal Poison Physical DMG (Atk x840%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies.

Skill type
Attack
Target
Enemy
Range
5 m
Cast time
4 s
Cooldown
8 s
Cast delay
1 s
SP cost
65
Damage
840%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,280%
×22.80 per damage event · Lv. 1: 840% → Lv. 10: 2,280%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,280%
2,120%
1,960.00%
1,800%
1,640.00%
1,480%
1,320%
1,160%
1,000%
840%
SP cost
92
89
86
83
80
77
74
71
68
65
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
3.50 s
4 s
4.50 s
5 s
5.50 s
6 s
6.50 s
7 s
7.50 s
8 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Self
Enemy
Physical Defense: -25%
Enemy
Maximum stacks: 3
Description Consume 1 Soul to deal Poison Physical DMG (Atk x2280%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x2120%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1960%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1800%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1640%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1480%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1320%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1160%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x1000%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies. Consume 1 Soul to deal Poison Physical DMG (Atk x840%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Soul Armor (Absorbs DMG)

Absorbs DMG

Self
Applied change
Absorb Damage

Poisonous Weapon [Poisoned]

Enemy
Applied change
Physical Defense
-25%

Poisonous Weapon [Poisoned]

New Poison: decrease Def, stop restoring MP, loses HP. Cannot be removed

Enemy
Applied change
Hp Reduce
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide