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Soul Depravity

Back to skills
Soul Depravity
Active
Physical
Attack
10 ranks
Soul Depravity

Release all Souls, cause DMG (1200% + 30% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Skill type
Attack
Target
Enemy
Range
0 m
Cooldown
5 s
Cast delay
1 s
SP cost
108
Damage
1,200%
Hits
4
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
3,000%
×30 per damage event · Lv. 1: 1,200% → Lv. 10: 3,000%
Damage events per cast
4 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
3,000%
2,800%
2,600%
2,400%
2,200%
2,000%
1,800%
1,600%
1,400%
1,200%
Hits
4
4
4
4
4
4
4
4
4
4
SP cost
180
172
164
156
148
140
132
124
116
108
Cooldown
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Self
Enemy
Self
Self
Chance: 100% Triggered skill: Soul Return Triggered damage: 100% Triggered range: 0 m Triggered cooldown: 5 s Triggered cast delay: 1 s
Description Release all Souls, cause DMG (3000% + 300% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (2800% + 270% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (2600% + 240% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (2400% + 210% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (2200% + 180% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (2000% + 150% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (1800% + 120% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (1600% + 90% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (1400% + 60% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls Release all Souls, cause DMG (1200% + 30% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

灵魂堕落(回收)

Self
Applied change
No Coexist

Soul Depravity (Execute)

Enemy
Applied change
Kill

Soul Armor (Absorbs DMG)

Absorbs DMG

Self
Applied change
Absorb Damage

灵魂回归

Self
When

After 1.50 s

Applied change
Triggers skill
Chance
100%
Triggered skill
Soul Return
Triggered damage
100%
Triggered range
0 m
Triggered cooldown
5 s
Triggered cast delay
1 s
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide