Source: Soul Walk
- Max-level result Physical Attack At Lv. 5
- -30.00%
- Scaling rule
- +10% × skill level − 80%
- Affects
- Self
Take your soul out of your body, avoiding all damage taken, but reduce ATK by 70%, and increase movement speed by 3%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced
Source: Soul Walk
Source: Soul Walk
Source: Soul Walk
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| SP cost |
60
|
50
|
40
|
30
|
20
|
| Cast time |
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
| Cooldown |
18 s
|
20 s
|
22 s
|
24 s
|
26 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Duration |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Range |
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | Take your soul out of your body, avoiding all damage taken, but reduce ATK by 30%, and increase movement speed by 15%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced | Take your soul out of your body, avoiding all damage taken, but reduce ATK by 40%, and increase movement speed by 12%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced | Take your soul out of your body, avoiding all damage taken, but reduce ATK by 50%, and increase movement speed by 9%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced | Take your soul out of your body, avoiding all damage taken, but reduce ATK by 60%, and increase movement speed by 6%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced | Take your soul out of your body, avoiding all damage taken, but reduce ATK by 70%, and increase movement speed by 3%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced |
Soul Walk: cannot receive damage, but self ATK down
Absorbs DMG