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Soul Vow

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Soul Vow
Passive
Passive
10 ranks
Soul Vow

Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 1 can be collected.

Skill type
Passive
Duration
60 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Soul

Max-level result Poison Damage At Lv. 10
+0.30%
Scaling rule
Configured client value +0.30%
Affects
Self

Source: Soul

Max-level result Poison Chance At Lv. 10
+0.40%
Scaling rule
Configured client value +0.40%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Self
Critical Damage: +3% Physical Penetration: +2% Poison Damage: +0.30% Configured client value +0.30% Poison Chance: +0.40% Configured client value +0.40%
Description Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 10 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 9 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 8 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 7 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 6 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 5 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 4 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 3 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 2 can be collected. Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2% and Crit. Dmg by 3%, lasts for 60 sec. Up to 1 can be collected.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Soul

Increase Pen.

Self
Applied change
Critical Damage
+3%
Physical Penetration
+2%
Poison Damage
+0.30%
Formula: Configured client value +0.30%
Poison Chance
+0.40%
Formula: Configured client value +0.40%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide