Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Day and Night

Back to skills
Day and Night
Active
Magic
Ensemble
10 ranks
Day and Night

Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 3% Dmg Reduc. and recovers 1% maximum health per second, [Night] provides 3% Magic Reduc. and recovers 1% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 16 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.

Skill type
Ensemble
Target
Friend
Range
0 m
Cooldown
60 s
Cast delay
2 s
Duration
60 s
SP cost
200
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
200
200
200
200
200
200
200
200
200
200
Cooldown
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Self, Party
Description Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 30% Dmg Reduc. and recovers 10% maximum health per second, [Night] provides 30% Magic Reduc. and recovers 10% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 25 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 27% Dmg Reduc. and recovers 9% maximum health per second, [Night] provides 27% Magic Reduc. and recovers 9% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 24 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 24% Dmg Reduc. and recovers 8% maximum health per second, [Night] provides 24% Magic Reduc. and recovers 8% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 23 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 21% Dmg Reduc. and recovers 7% maximum health per second, [Night] provides 21% Magic Reduc. and recovers 7% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 22 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 18% Dmg Reduc. and recovers 6% maximum health per second, [Night] provides 18% Magic Reduc. and recovers 6% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 21 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 15% Dmg Reduc. and recovers 5% maximum health per second, [Night] provides 15% Magic Reduc. and recovers 5% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 20 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 12% Dmg Reduc. and recovers 4% maximum health per second, [Night] provides 12% Magic Reduc. and recovers 4% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 19 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 9% Dmg Reduc. and recovers 3% maximum health per second, [Night] provides 9% Magic Reduc. and recovers 3% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 18 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 6% Dmg Reduc. and recovers 2% maximum health per second, [Night] provides 6% Magic Reduc. and recovers 2% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 17 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 3% Dmg Reduc. and recovers 1% maximum health per second, [Night] provides 3% Magic Reduc. and recovers 1% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 16 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Day and Night (Rotation)

Self, Party
Applied change
Applies additional status
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide