Day and Night (Rotation)
Applied change
Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 3% Dmg Reduc. and recovers 1% maximum health per second, [Night] provides 3% Magic Reduc. and recovers 1% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 16 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
200
|
200
|
200
|
200
|
200
|
200
|
200
|
200
|
200
|
200
|
| Cooldown |
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Duration |
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
60 s
|
| Range |
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 30% Dmg Reduc. and recovers 10% maximum health per second, [Night] provides 30% Magic Reduc. and recovers 10% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 25 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 27% Dmg Reduc. and recovers 9% maximum health per second, [Night] provides 27% Magic Reduc. and recovers 9% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 24 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 24% Dmg Reduc. and recovers 8% maximum health per second, [Night] provides 24% Magic Reduc. and recovers 8% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 23 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 21% Dmg Reduc. and recovers 7% maximum health per second, [Night] provides 21% Magic Reduc. and recovers 7% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 22 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 18% Dmg Reduc. and recovers 6% maximum health per second, [Night] provides 18% Magic Reduc. and recovers 6% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 21 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 15% Dmg Reduc. and recovers 5% maximum health per second, [Night] provides 15% Magic Reduc. and recovers 5% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 20 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 12% Dmg Reduc. and recovers 4% maximum health per second, [Night] provides 12% Magic Reduc. and recovers 4% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 19 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 9% Dmg Reduc. and recovers 3% maximum health per second, [Night] provides 9% Magic Reduc. and recovers 3% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 18 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 6% Dmg Reduc. and recovers 2% maximum health per second, [Night] provides 6% Magic Reduc. and recovers 2% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 17 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. | Ensemble skill, granting day/night effects to teammates within a 5 meter radius. [Day] provides 3% Dmg Reduc. and recovers 1% maximum health per second, [Night] provides 3% Magic Reduc. and recovers 1% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 16 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon. |