- Max-level result Effect At Lv. 5
- Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
- Scaling rule
- 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
Spirits Recovery
Monk restore HP: (Max HP/300 +4)×1 and SP: (Max SP/300 +4)×1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
|
Effect: Monk restore HP: (Max HP/300 +4)×4 and SP: (Max SP/300 +4)×4 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
|
Effect: Monk restore HP: (Max HP/300 +4)×3 and SP: (Max SP/300 +4)×3 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
|
Effect: Monk restore HP: (Max HP/300 +4)×2 and SP: (Max SP/300 +4)×2 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
|
Effect: Monk restore HP: (Max HP/300 +4)×1 and SP: (Max SP/300 +4)×1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0
|
| Description | Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective. | Monk restore HP: (Max HP/300 +4)×4 and SP: (Max SP/300 +4)×4 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective. | Monk restore HP: (Max HP/300 +4)×3 and SP: (Max SP/300 +4)×3 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective. | Monk restore HP: (Max HP/300 +4)×2 and SP: (Max SP/300 +4)×2 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective. | Monk restore HP: (Max HP/300 +4)×1 and SP: (Max SP/300 +4)×1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Spirits Recovery
Applied change
- Monk restore HP: (Max HP/300 +4)×5 and SP: (Max SP/300 +4)×5 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
- Formula: 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0; 0 × skill level + 300; 0 × skill level + 4; +1 × skill level + 0