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Combo Finish

Back to skills
Combo Finish
Active
Physical
Attack
10 ranks
Combo Finish
The target must endure the combo skills after [Chain Combo], this skill deals 560% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Skill type
Attack
Target
Enemy
Range
1.50 m
Cast delay
1.50 s
SP cost
15
Damage
560%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,480%
×14.80 per damage event · Lv. 1: 560% → Lv. 10: 1,480%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,480%
1,360%
1,240%
1,120%
1,000%
880.00%
800%
720%
640%
560%
SP cost
45
43
41
39
37
35
29
24
19
15
Cast delay
1 s
1 s
1 s
1 s
1 s
1.10 s
1.20 s
1.30 s
1.40 s
1.50 s
Range
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Self
Status: Combo Finish
Self
Status: Combo Finish/Tiger Knuckle Fist
Description The target must endure the combo skills after [Chain Combo], this skill deals 1480% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 1360% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 1240% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 1120% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 1000% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 880% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 800% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 720% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 640% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack] The target must endure the combo skills after [Chain Combo], this skill deals 560% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Combo Finish

Self
Applied change
Applied Buff
Status
Combo Finish

Combo Finish/Tiger Knuckle Fist

Self
Applied change
Applied Buff
Status
Combo Finish/Tiger Knuckle Fist
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide