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Call Spirits

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Call Spirits
Active
Magic
Buff
5 ranks
Call Spirits
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Skill type
Buff
Target
Friend
Range
0 m
Cast time
0.50 s
Cast delay
1 s
Duration
300 s
SP cost
8
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Spirit Bomb

Max-level result Max HP Dragon Ball Lv. 5
+1%
Scaling rule
+0.2% × Dragon Ball level + 0%
Affects
Self

Source: Spirit Bomb

Max-level result Skill Damage Dragon Ball - Play with Water Lv. 5
+1%
Scaling rule
+0.2% × Dragon Ball - Play with Water level + 0%
Affects
Self

Source: Spirit Bomb

Max-level result Water Damage Dragon Ball - Play with Water Lv. 5
+1%
Scaling rule
+0.2% × Dragon Ball - Play with Water level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
8
8
8
8
8
Cast time
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
300 s
300 s
300 s
300 s
300 s
Range
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
Applied effects
Self
Max HP: +1% +0.2% × Dragon Ball level + 0% Skill Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0% Water Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0%
Self
Max HP: +1% +0.2% × Dragon Ball level + 0% Skill Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0% Water Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0%
Self
Max HP: +1% +0.2% × Dragon Ball level + 0% Skill Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0% Water Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0%
Self
Max HP: +1% +0.2% × Dragon Ball level + 0% Skill Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0% Water Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0%
Self
Max HP: +1% +0.2% × Dragon Ball level + 0% Skill Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0% Water Damage: +1% +0.2% × Dragon Ball - Play with Water level + 0%
Description Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 4 bombs. Lasts 300 sec Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 3 bombs. Lasts 300 sec Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 2 bombs. Lasts 300 sec Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Spirit Bomb

Increase Atk, ignore part of Def
Self
Applied change
Max HP
+1%
Formula: +0.2% × Dragon Ball level + 0%
Skill Damage
+1%
Formula: +0.2% × Dragon Ball - Play with Water level + 0%
Water Damage
+1%
Formula: +0.2% × Dragon Ball - Play with Water level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide