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Abyss’ Arrival

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Abyss’ Arrival
Active
Magic
Attack
5 ranks
Abyss’ Arrival

Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*360% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Skill type
Attack
Target
Enemy
Range
5 m
Cast time
4 s
Cooldown
4 s
Cast delay
2 s
Duration
20 s
SP cost
42
Damage
360%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
840%
×8.40 per damage event · Lv. 1: 360% → Lv. 5: 840%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Magic World’s Arrival

Max-level result Physical Attack At Lv. 5
-2,500
Scaling rule
-500 × skill level + 0
Affects
Enemy

Source: Magic World’s Arrival

Max-level result Magic Attack At Lv. 5
-2,500
Scaling rule
-500 × skill level + 0
Affects
Enemy

Source: Magic World’s Arrival (Dark Element Damage)

Max-level result Dark Damage At Lv. 5
+3%
Scaling rule
Configured client value +3%
Affects
Self

Source: Magic World’s Arrival (Dark Element Damage)

Max-level result Ignore Physical Defense At Lv. 5
+6%
Scaling rule
Configured client value +6%
Affects
Self

Source: Magic World’s Arrival (Dark Element Damage)

Max-level result Auto Attack Dmg Inc. At Lv. 5
+3%
Scaling rule
Configured client value +3%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
840%
720%
600%
480%
360%
SP cost
50
48
46
44
42
Cast time
4 s
4 s
4 s
4 s
4 s
Cooldown
4 s
4 s
4 s
4 s
4 s
Cast delay
2 s
2 s
2 s
2 s
2 s
Duration
20 s
20 s
20 s
20 s
20 s
Range
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Physical Attack: -2,500 -500 × skill level + 0 Magic Attack: -2,500 -500 × skill level + 0
Self
Dark Damage: +3% Configured client value +3% Ignore Physical Defense: +6% Configured client value +6% Auto Attack Dmg Inc.: +3% Configured client value +3%
Self
Attack Element: +7
Enemy
Physical Attack: -2,000 -500 × skill level + 0 Magic Attack: -2,000 -500 × skill level + 0
Self
Dark Damage: +3% Configured client value +3% Ignore Physical Defense: +6% Configured client value +6% Auto Attack Dmg Inc.: +3% Configured client value +3%
Self
Attack Element: +7
Enemy
Physical Attack: -1,500 -500 × skill level + 0 Magic Attack: -1,500 -500 × skill level + 0
Self
Dark Damage: +3% Configured client value +3% Ignore Physical Defense: +6% Configured client value +6% Auto Attack Dmg Inc.: +3% Configured client value +3%
Self
Attack Element: +7
Enemy
Physical Attack: -1,000 -500 × skill level + 0 Magic Attack: -1,000 -500 × skill level + 0
Self
Dark Damage: +3% Configured client value +3% Ignore Physical Defense: +6% Configured client value +6% Auto Attack Dmg Inc.: +3% Configured client value +3%
Self
Attack Element: +7
Enemy
Physical Attack: -500 -500 × skill level + 0 Magic Attack: -500 -500 × skill level + 0
Self
Dark Damage: +3% Configured client value +3% Ignore Physical Defense: +6% Configured client value +6% Auto Attack Dmg Inc.: +3% Configured client value +3%
Self
Attack Element: +7
Description Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark. Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*720% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2000. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark. Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*600% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 1500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark. Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*480% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 1000. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark. Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*360% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Magic World’s Arrival

Enemy
Applied change
Physical Attack
-2,500
Formula: -500 × skill level + 0
Magic Attack
-2,500
Formula: -500 × skill level + 0

Magic World’s Arrival (Dark Element Damage)

Self
Applied change
Dark Damage
+3%
Formula: Configured client value +3%
Ignore Physical Defense
+6%
Formula: Configured client value +6%
Auto Attack Dmg Inc.
+3%
Formula: Configured client value +3%

Element of attack becomes Dark

Element of attack becomes Dark

Self
Applied change
Battle Attr
Attack Element
+7
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide