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Dark Night Storm

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Dark Night Storm
Active
Physical
Attack
10 ranks
Dark Night Storm
Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1460% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
Morroc avatar
Skill type
Attack
Target
Enemy
Range
7 m
Cast time
4 s
Cooldown
2.50 s
Cast delay
1.50 s
Duration
5 s
SP cost
120
Damage
1,460%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,360%
×23.60 per damage event · Lv. 1: 1,460% → Lv. 10: 2,360%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,360%
2,260%
2,160%
2,060%
1,960.00%
1,860.00%
1,760.00%
1,660.00%
1,560%
1,460%
SP cost
300
280
260
240
220
200
180
160
140
120
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Enemy
Flee: -50% Hit: -50%
Enemy
Status: Demon King's Taunt
Enemy
Status: Demon King's Mockery (Level 4)
Enemy
Restriction: Cannot use skills
Enemy
Physical Attack: -25% Movement Speed: -50%
Enemy
Flee: -20 Restriction: Cannot attack Restriction: Cannot use skills Status: Feared
Description Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2260% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2160% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2060% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1960% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1860% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1760% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1660% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1560% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%. Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1460% as Dark M.Atk per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Darkness Effect [Darkness]

Enemy
Applied change
Flee
-50%
Hit
-50%

Demon King's Taunt

Enemy
Applied change
Applied Buff
Status
Demon King's Taunt

Demon King's Mockery (Level 4)

Enemy
Applied change
Applied Buff
Status
Demon King's Mockery (Level 4)

Silence Effect [Silence]

Silence: disable all skills except auto attacks
Enemy
Applied change
Restriction
Cannot use skills

Curse Effect [Curse]

Curse: Decrease Atk, Move Speed, Luck
Enemy
Applied change
Physical Attack
-25%
Movement Speed
-50%

Fearing Effect [Fear]

Fear: free of control
Enemy
Applied change
Flee
-20
Restriction
Cannot attack
Restriction
Cannot use skills
Status
Feared
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide