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Bright mirror

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Bright mirror
Active
Buff
5 ranks
Bright mirror
Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 6%, the effect lasts for 30 seconds.
Heinrich avatar
Skill type
Buff
Target
Enemy
Range
7 m
Cooldown
3 s
Cast delay
1 s
Duration
30 s
SP cost
110
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Heart and mind

Max-level result Earth Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Fire Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Ghost Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Holy Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Neutral Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Poison Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Dark Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Undead Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Water Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Wind Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy

Source: Heart and mind

Max-level result Critical Damage Reduction Bright mirror Lv. 5
-30%
Scaling rule
-6% × Bright mirror level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
150
140
130
120
110
Cooldown
3 s
3 s
3 s
3 s
3 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
30 s
30 s
30 s
30 s
30 s
Range
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Earth Damage Reduction: -30% -6% × Bright mirror level + 0% Fire Damage Reduction: -30% -6% × Bright mirror level + 0% Ghost Damage Reduction: -30% -6% × Bright mirror level + 0% Holy Damage Reduction: -30% -6% × Bright mirror level + 0% Neutral Damage Reduction: -30% -6% × Bright mirror level + 0% Poison Damage Reduction: -30% -6% × Bright mirror level + 0% Dark Damage Reduction: -30% -6% × Bright mirror level + 0% Undead Damage Reduction: -30% -6% × Bright mirror level + 0% Water Damage Reduction: -30% -6% × Bright mirror level + 0% Wind Damage Reduction: -30% -6% × Bright mirror level + 0% Critical Damage Reduction: -30% -6% × Bright mirror level + 0%
Enemy
Enemy
Earth Damage Reduction: -24% -6% × Bright mirror level + 0% Fire Damage Reduction: -24% -6% × Bright mirror level + 0% Ghost Damage Reduction: -24% -6% × Bright mirror level + 0% Holy Damage Reduction: -24% -6% × Bright mirror level + 0% Neutral Damage Reduction: -24% -6% × Bright mirror level + 0% Poison Damage Reduction: -24% -6% × Bright mirror level + 0% Dark Damage Reduction: -24% -6% × Bright mirror level + 0% Undead Damage Reduction: -24% -6% × Bright mirror level + 0% Water Damage Reduction: -24% -6% × Bright mirror level + 0% Wind Damage Reduction: -24% -6% × Bright mirror level + 0% Critical Damage Reduction: -24% -6% × Bright mirror level + 0%
Enemy
Enemy
Earth Damage Reduction: -18% -6% × Bright mirror level + 0% Fire Damage Reduction: -18% -6% × Bright mirror level + 0% Ghost Damage Reduction: -18% -6% × Bright mirror level + 0% Holy Damage Reduction: -18% -6% × Bright mirror level + 0% Neutral Damage Reduction: -18% -6% × Bright mirror level + 0% Poison Damage Reduction: -18% -6% × Bright mirror level + 0% Dark Damage Reduction: -18% -6% × Bright mirror level + 0% Undead Damage Reduction: -18% -6% × Bright mirror level + 0% Water Damage Reduction: -18% -6% × Bright mirror level + 0% Wind Damage Reduction: -18% -6% × Bright mirror level + 0% Critical Damage Reduction: -18% -6% × Bright mirror level + 0%
Enemy
Enemy
Earth Damage Reduction: -12% -6% × Bright mirror level + 0% Fire Damage Reduction: -12% -6% × Bright mirror level + 0% Ghost Damage Reduction: -12% -6% × Bright mirror level + 0% Holy Damage Reduction: -12% -6% × Bright mirror level + 0% Neutral Damage Reduction: -12% -6% × Bright mirror level + 0% Poison Damage Reduction: -12% -6% × Bright mirror level + 0% Dark Damage Reduction: -12% -6% × Bright mirror level + 0% Undead Damage Reduction: -12% -6% × Bright mirror level + 0% Water Damage Reduction: -12% -6% × Bright mirror level + 0% Wind Damage Reduction: -12% -6% × Bright mirror level + 0% Critical Damage Reduction: -12% -6% × Bright mirror level + 0%
Enemy
Enemy
Earth Damage Reduction: -6% -6% × Bright mirror level + 0% Fire Damage Reduction: -6% -6% × Bright mirror level + 0% Ghost Damage Reduction: -6% -6% × Bright mirror level + 0% Holy Damage Reduction: -6% -6% × Bright mirror level + 0% Neutral Damage Reduction: -6% -6% × Bright mirror level + 0% Poison Damage Reduction: -6% -6% × Bright mirror level + 0% Dark Damage Reduction: -6% -6% × Bright mirror level + 0% Undead Damage Reduction: -6% -6% × Bright mirror level + 0% Water Damage Reduction: -6% -6% × Bright mirror level + 0% Wind Damage Reduction: -6% -6% × Bright mirror level + 0% Critical Damage Reduction: -6% -6% × Bright mirror level + 0%
Enemy
Description Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 30%, the effect lasts for 30 seconds. Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 24%, the effect lasts for 30 seconds. Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 18%, the effect lasts for 30 seconds. Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 12%, the effect lasts for 30 seconds. Apply Bright Mirror on the enemy, allowing all teammates to identify the enemy's armor attributes in PVP/GVG, and reduce the enemy's crit damage reduction and all elemental damage reduction by 6%, the effect lasts for 30 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Heart and mind

Reduced burst damage and decrease in all elemental mitigations.
Enemy
Applied change
Earth Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Fire Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Ghost Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Holy Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Neutral Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Poison Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Dark Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Undead Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Water Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Wind Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%
Critical Damage Reduction
-30%
Formula: -6% × Bright mirror level + 0%

Heart's Eye (Armor Attribute)

Expose one's armor attributes
Enemy
Applied change
Show Def Attr
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide