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Swift Momentum

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Swift Momentum
Active
Buff
5 ranks
Swift Momentum
Move quickly to the specified destination, up to 5 meters, and reset the cooldown time of [Mechanical Punch] after the use
Shadow - Genos avatar
Skill type
Buff
Target
Friend
Range
5 m
Cooldown
6 s
SP cost
60
Area width
2 m
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
100
90
80
70
60
Cooldown
6 s
6 s
6 s
6 s
6 s
Range
9 m
8 m
7 m
6 m
5 m
Skill points
1
1
1
1
1
Applied effects
Self
Enemy
Restriction: Cannot use magic skills Restriction: Cannot use physical skills
Self
Enemy
Restriction: Cannot use magic skills Restriction: Cannot use physical skills
Self
Enemy
Restriction: Cannot use magic skills Restriction: Cannot use physical skills
Self
Enemy
Restriction: Cannot use magic skills Restriction: Cannot use physical skills
Self
Enemy
Restriction: Cannot use magic skills Restriction: Cannot use physical skills
Description Move quickly to the specified destination, up to 9 meters, and reset the cooldown time of [Mechanical Punch] after the use Move quickly to the specified destination, up to 8 meters, and reset the cooldown time of [Mechanical Punch] after the use Move quickly to the specified destination, up to 7 meters, and reset the cooldown time of [Mechanical Punch] after the use Move quickly to the specified destination, up to 6 meters, and reset the cooldown time of [Mechanical Punch] after the use Move quickly to the specified destination, up to 5 meters, and reset the cooldown time of [Mechanical Punch] after the use
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

迅捷动力(机械吊拳)

Self
Applied change
Clear Skill C D

Unable to attack

Unable to attack
Enemy
Applied change
Restriction
Cannot use magic skills
Restriction
Cannot use physical skills
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide