- Max-level result Effect At Lv. 5
- The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp
- Scaling rule
- +10% × skill level + 0%; +10% × skill level + 0%
Kaizel
The friendly unit given a soul from the hero can be revived automatically upon death, restoring 10% HP and 10% Sp
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp
+10% × skill level + 0%; +10% × skill level + 0%
|
Effect: The friendly unit given a soul from the hero can be revived automatically upon death, restoring 40% HP and 40% Sp
+10% × skill level + 0%; +10% × skill level + 0%
|
Effect: The friendly unit given a soul from the hero can be revived automatically upon death, restoring 30% HP and 30% Sp
+10% × skill level + 0%; +10% × skill level + 0%
|
Effect: The friendly unit given a soul from the hero can be revived automatically upon death, restoring 20% HP and 20% Sp
+10% × skill level + 0%; +10% × skill level + 0%
|
Effect: The friendly unit given a soul from the hero can be revived automatically upon death, restoring 10% HP and 10% Sp
+10% × skill level + 0%; +10% × skill level + 0%
|
| Description | The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp | The friendly unit given a soul from the hero can be revived automatically upon death, restoring 40% HP and 40% Sp | The friendly unit given a soul from the hero can be revived automatically upon death, restoring 30% HP and 30% Sp | The friendly unit given a soul from the hero can be revived automatically upon death, restoring 20% HP and 20% Sp | The friendly unit given a soul from the hero can be revived automatically upon death, restoring 10% HP and 10% Sp |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Kaizel
Applied change
- The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp
- Formula: +10% × skill level + 0%; +10% × skill level + 0%