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Soul Cycle

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Soul Cycle
Passive
Passive
5 ranks
Soul Cycle
The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
Scaling rule
+3% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends +3% × skill level + 0%
Effect: The souls applied upon the enemy units or teammates, which have a 12% chance to return to the target again when the duration ends +3% × skill level + 0%
Effect: The souls applied upon the enemy units or teammates, which have a 9% chance to return to the target again when the duration ends +3% × skill level + 0%
Effect: The souls applied upon the enemy units or teammates, which have a 6% chance to return to the target again when the duration ends +3% × skill level + 0%
Effect: The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends +3% × skill level + 0%
Description The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends The souls applied upon the enemy units or teammates, which have a 12% chance to return to the target again when the duration ends The souls applied upon the enemy units or teammates, which have a 9% chance to return to the target again when the duration ends The souls applied upon the enemy units or teammates, which have a 6% chance to return to the target again when the duration ends The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Soul Cycle

Applied change
Passive Effect
The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
Formula: +3% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide