- Max-level result Effect At Lv. 5
- The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
- Scaling rule
- +3% × skill level + 0%
Soul Cycle
The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
+3% × skill level + 0%
|
Effect: The souls applied upon the enemy units or teammates, which have a 12% chance to return to the target again when the duration ends
+3% × skill level + 0%
|
Effect: The souls applied upon the enemy units or teammates, which have a 9% chance to return to the target again when the duration ends
+3% × skill level + 0%
|
Effect: The souls applied upon the enemy units or teammates, which have a 6% chance to return to the target again when the duration ends
+3% × skill level + 0%
|
Effect: The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends
+3% × skill level + 0%
|
| Description | The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends | The souls applied upon the enemy units or teammates, which have a 12% chance to return to the target again when the duration ends | The souls applied upon the enemy units or teammates, which have a 9% chance to return to the target again when the duration ends | The souls applied upon the enemy units or teammates, which have a 6% chance to return to the target again when the duration ends | The souls applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Soul Cycle
Applied change
- The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends
- Formula: +3% × skill level + 0%