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Desperado

Back to skills
Desperado
Active
Physical
Attack
20 ranks
Desperado
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
Skill type
Attack
Target
Enemy
Range
5 m
Cooldown
1.50 s
Cast delay
1 s
Damage
550%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
1,500%
×15 per damage event · Lv. 1: 550% → Lv. 20: 1,500%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20
Max-level result Effect At Lv. 20
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
Scaling rule
+50 × skill level + 500
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,450%
1,400%
1,350%
1,300%
1,250%
1,200%
1,150%
1,100%
1,050%
1,000%
950%
900%
850%
800%
750%
700%
650%
600%
550%
Hits
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Cooldown
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1450%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1400%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1350%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1300%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1250%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1200%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1150%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1100%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1050%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1000%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(950%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(900%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(850%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(800%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(750%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(700%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(650%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped. +50 × skill level + 500
Description Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1450%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1400%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1350%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1300%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1250%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1200%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1150%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1100%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1050%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1000%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(950%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(900%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(850%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(800%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(750%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(700%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(650%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/20). Spends 3 bullet. Must have a pistol equipped. Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Desperado

Applied change
Skill Effect
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
Formula: +50 × skill level + 500
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide