- Max-level result Effect At Lv. 20
- Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
- Scaling rule
- +50 × skill level + 500
Desperado
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
- Skill type
- Attack
- Target
- Enemy
- Range
- 5 m
- Cooldown
- 1.50 s
- Cast delay
- 1 s
- Damage
- 550%
- Hits
- 2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 20 coefficient
- 1,500%
- ×15 per damage event · Lv. 1: 550% → Lv. 20: 1,500%
- Damage events per cast
- 2 damage events
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 20
|
Level 19
Level 19
|
Level 18
Level 18
|
Level 17
Level 17
|
Level 16
Level 16
|
Level 15
Level 15
|
Level 14
Level 14
|
Level 13
Level 13
|
Level 12
Level 12
|
Level 11
Level 11
|
Level 10
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
1,500%
|
1,450%
|
1,400%
|
1,350%
|
1,300%
|
1,250%
|
1,200%
|
1,150%
|
1,100%
|
1,050%
|
1,000%
|
950%
|
900%
|
850%
|
800%
|
750%
|
700%
|
650%
|
600%
|
550%
|
| Hits |
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
| Cooldown |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1450%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1400%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1350%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1300%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1250%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1200%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1150%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1100%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1050%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1000%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(950%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(900%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(850%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(800%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(750%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(700%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(650%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
Effect: Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
+50 × skill level + 500
|
| Description | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1450%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1400%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1350%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1300%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1250%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1200%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1150%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1100%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1050%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1000%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(950%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(900%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(850%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(800%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(750%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(700%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(650%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/20). Spends 3 bullet. Must have a pistol equipped. | Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(550%+AGI/20). Spends 3 bullet. Must have a pistol equipped. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Desperado
Applied change
- Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
- Formula: +50 × skill level + 500