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Crossfire

Back to skills
Crossfire
Active
Physical
Lead Skill
10 ranks
Crossfire
Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(360%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.
Skill type
Lead Skill
Target
Enemy
Range
5 m
Cooldown
2 s
Cast delay
1 s
Duration
3 s
Damage
360%
Effect distance
8 m
Area width
3 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
630%
×6.30 per damage event · Lv. 1: 360% → Lv. 10: 630%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Mobile Ranged (Crossfire)

Max-level result Movement Speed Mobile Ranged Lv. 5
-10%
Scaling rule
+10% × Mobile Ranged level − 60%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
630%
600%
570%
540%
510.00%
480%
450%
420%
390%
360%
Cooldown
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Maximum stacks: 6
Description Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(600%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(570%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(540%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(510%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(480%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(450%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(420%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(390%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped. Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(360%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Mobile Ranged (Crossfire)

Self
Applied change
Movement Speed
-10%
Formula: +10% × Mobile Ranged level − 60%

Crossfire

Self
Applied change
Bullet Consume
Count
1

Crossfire - Penetrate

Enemy
Applied change
Maximum stacks
6
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide