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Point Shooting

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Point Shooting
Active
Physical
Attack
10 ranks
Point Shooting
Fire at an enemy without aiming, dealing Phy. ATK *800% in Phy. DMG. Hit is reduced by 50%. Spend 1 bullet. Must be used with a rifle gun equipped.
Skill type
Attack
Target
Enemy
Range
7 m
Cooldown
1 s
Cast delay
1 s
Damage
800%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,340%
×13.40 per damage event · Lv. 1: 800% → Lv. 10: 1,340%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,340%
1,280%
1,220%
1,160%
1,100%
1,040%
980.00%
920.00%
860%
800%
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Status: Tyrant - Rifle Shield Reserve
Description Fire at an enemy without aiming, dealing Phy. ATK *1340% in Phy. DMG. Hit is reduced by 5%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *1280% in Phy. DMG. Hit is reduced by 10%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *1220% in Phy. DMG. Hit is reduced by 15%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *1160% in Phy. DMG. Hit is reduced by 20%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *1100% in Phy. DMG. Hit is reduced by 25%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *1040% in Phy. DMG. Hit is reduced by 30%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *980% in Phy. DMG. Hit is reduced by 35%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *920% in Phy. DMG. Hit is reduced by 40%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *860% in Phy. DMG. Hit is reduced by 45%. Spend 1 bullet. Must be used with a rifle gun equipped. Fire at an enemy without aiming, dealing Phy. ATK *800% in Phy. DMG. Hit is reduced by 50%. Spend 1 bullet. Must be used with a rifle gun equipped.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Tyrant - Rifle Shield Reserve

Applied change
Applied Buff
Status
Tyrant - Rifle Shield Reserve
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide