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Wind Shuriken - Swift Shadow

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Wind Shuriken - Swift Shadow
Active
Physical
Attack
10 ranks
Wind Shuriken - Swift Shadow
Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *105% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Skill type
Attack
Target
Enemy
Range
6 m
Cooldown
3 s
Cast delay
1.50 s
Duration
5 s
SP cost
44
Hits
2
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
80
76
72
68
64
60
56
52
48
44
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Description Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *145% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *140% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *135% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *130% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *125% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *120% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *115% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *110% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *105% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Wind Shuriken - (Ignore)

Decrease Def
Enemy
Applied change
Applied Buff
Status
Wind Shuriken - (Ignore)

普攻使用千本影

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Ninjutsu - Thousand Shadows
Triggered range
0 m
Triggered cooldown
12 s
Triggered cast delay
1 s
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide