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Wind Shuriken - Swift Shadow

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Wind Shuriken - Swift Shadow
Active
Physical
Attack
10 levels
Wind Shuriken - Swift Shadow

Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *105% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped

Skill type
Attack
Target
Enemy
Range
6 m
Cooldown
3 s
Cast delay
1.50 s
SP cost
44
Hits
2
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
80
76
72
68
64
60
56
52
48
44
Cast time - - - - - - - - - -
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Self
Status: Use [Wind Shuriken - Swift Shadow] use Thousand Shadows
Enemy
Status: Wind Shuriken - (Ignore)
Self
Chance: 100% Triggered skill: Ninjutsu - Thousand Shadows Triggered range: 0 m Triggered cooldown: 12 s Triggered cast delay: 1 s
Description Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *150% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *145% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *140% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *135% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *130% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *125% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *120% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *115% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *110% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped Throw Wind Dart Cast over a specific area, dealing Phy. DMG of Wind Dart Cast *105% to all enemy units within 3 meters and clearing bowman and rogue types of traps within range. Wind Dart will last for 5 second. A Wind Monster type of weapon must be equipped
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Use [Wind Shuriken - Swift Shadow] use Thousand Shadows

Self
Applied change
Applied Buff
Status
Use [Wind Shuriken - Swift Shadow] use Thousand Shadows

Wind Shuriken - (Ignore)

Decrease Def

Enemy
Applied change
Applied Buff
Status
Wind Shuriken - (Ignore)

Auto attacks use Thousand Shadows

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Ninjutsu - Thousand Shadows
Triggered range
0 m
Triggered cooldown
12 s
Triggered cast delay
1 s
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide