- Max-level result Max HP Water Asphyxia Lv. 5
- -20%
- Scaling rule
- -4% × Water Asphyxia level + 0%
- Affects
- Enemy
Source: Water Asphyxia (Quicksand reduces)
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| SP cost |
100
|
100
|
100
|
100
|
100
|
| Cast time |
10 s
|
10 s
|
10 s
|
10 s
|
10 s
|
| Cooldown |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Duration |
20 s
|
18 s
|
16 s
|
14 s
|
12 s
|
| Range |
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | Reduce a specified enemy unit's Max HP by 20%. If the target is within the Jellyfish Summoning range, reduce extra 20% of Max HP for 20 seconds. Invalid for MVP/Mini | Reduce a specified enemy unit's Max HP by 16%. If the target is within the Jellyfish Summoning range, reduce extra 16% of Max HP for 18 seconds. Invalid for MVP/Mini | Reduce a specified enemy unit's Max HP by 12%. If the target is within the Jellyfish Summoning range, reduce extra 12% of Max HP for 16 seconds. Invalid for MVP/Mini | Reduce a specified enemy unit's Max HP by 8%. If the target is within the Jellyfish Summoning range, reduce extra 8% of Max HP for 14 seconds. Invalid for MVP/Mini | Reduce a specified enemy unit's Max HP by 4%. If the target is within the Jellyfish Summoning range, reduce extra 4% of Max HP for 12 seconds. Invalid for MVP/Mini |