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Water Asphyxia

Back to skills
Water Asphyxia
Active
Magic
Buff
5 ranks
Water Asphyxia
Reduce a specified enemy unit's Max HP by 4%. If the target is within the Jellyfish Summoning range, reduce extra 4% of Max HP for 12 seconds. Invalid for MVP/Mini
Skill type
Buff
Target
Enemy
Range
7 m
Cast time
10 s
Cooldown
5 s
Cast delay
1 s
Duration
12 s
SP cost
100
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Max HP Water Asphyxia Lv. 5
-20%
Scaling rule
-4% × Water Asphyxia level + 0%
Affects
Enemy

Source: Water Asphyxia (Quicksand reduces)

Max-level result Max HP Water Asphyxia Lv. 5
-20%
Scaling rule
-4% × Water Asphyxia level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
100
100
100
100
100
Cast time
10 s
10 s
10 s
10 s
10 s
Cooldown
5 s
5 s
5 s
5 s
5 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
20 s
18 s
16 s
14 s
12 s
Range
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -16% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -16% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -12% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -12% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -8% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -8% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -4% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -4% -4% × Water Asphyxia level + 0%
Description Reduce a specified enemy unit's Max HP by 20%. If the target is within the Jellyfish Summoning range, reduce extra 20% of Max HP for 20 seconds. Invalid for MVP/Mini Reduce a specified enemy unit's Max HP by 16%. If the target is within the Jellyfish Summoning range, reduce extra 16% of Max HP for 18 seconds. Invalid for MVP/Mini Reduce a specified enemy unit's Max HP by 12%. If the target is within the Jellyfish Summoning range, reduce extra 12% of Max HP for 16 seconds. Invalid for MVP/Mini Reduce a specified enemy unit's Max HP by 8%. If the target is within the Jellyfish Summoning range, reduce extra 8% of Max HP for 14 seconds. Invalid for MVP/Mini Reduce a specified enemy unit's Max HP by 4%. If the target is within the Jellyfish Summoning range, reduce extra 4% of Max HP for 12 seconds. Invalid for MVP/Mini
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Water Asphyxia

Reduce Max HP
Enemy
Applied change
Max HP
-20%
Formula: -4% × Water Asphyxia level + 0%

Water Asphyxia (Quicksand reduces)

Enemy
Applied change
Max HP
-20%
Formula: -4% × Water Asphyxia level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide