Source: Water Asphyxia
- Max-level result Max HP Water Asphyxia Lv. 5
- -20%
- Scaling rule
- -4% × Water Asphyxia level + 0%
- Affects
- Enemy
Source: Water Asphyxia
Source: Water Asphyxia (Quicksand reduces)
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
1,080%
|
1,020.00%
|
960%
|
900%
|
840%
|
780%
|
720%
|
660%
|
600%
|
540%
|
| Hits |
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
| SP cost |
140
|
132
|
124
|
116
|
108
|
100
|
92
|
84
|
76
|
68
|
| Cast time |
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
8 s
|
| Cooldown |
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
4.50 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Duration |
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 1080% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 1020% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 960% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 900% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 840% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 780% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 720% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 660% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 600% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. | Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 540% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. |