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Dragon King Form

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Dragon King Form
Active
Ride Change
10 levels
Dragon King Form

Ryuoumaru enters overload state, increasing Pen. by 2%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled

Skill type
Ride Change
Target
Friend
Range
0 m
Cooldown
1 s
Cast delay
1 s
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Self
Dam Spike: +20% Max Hp %: +3%
Self
Self
Dam Spike: +18% Max Hp %: +3%
Self
Self
Dam Spike: +16% Max Hp %: +3%
Self
Self
Dam Spike: +14.00% Max Hp %: +3%
Self
Self
Dam Spike: +12% Max Hp %: +3%
Self
Self
Dam Spike: +10% Max Hp %: +3%
Self
Self
Dam Spike: +8% Max Hp %: +3%
Self
Self
Dam Spike: +6% Max Hp %: +3%
Self
Self
Dam Spike: +4% Max Hp %: +3%
Self
Self
Dam Spike: +2% Max Hp %: +3%
Description Ryuoumaru enters overload state, increasing Pen. by 20%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 18%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 16%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 14%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 12%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 10%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 8%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 6%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 4%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled Ryuoumaru enters overload state, increasing Pen. by 2%, but consuming 3% of the Max SP per second. If the SP is insufficient or the skill is used again, the overload will be canceled
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Overload Increase (Change Icon)

Self
Applied change
Dynamic Skill Config

Overload Increase

Self
Applied change
Dam Spike
+20%
Formula: +2% × skill level + 0%
Max Hp %
+3%
Formula: Configured client value +3%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide