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Self Destruction

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Self Destruction
Active
Physical
Attack
10 levels
Self Destruction

Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *10% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee)

Skill type
Attack
Target
Enemy
Range
2 m
Cast time
0 s
Cooldown
10 s
Cast delay
1.50 s
Damage
10%
Hits
2
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost - - - - - - - - - -
Cast time
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Cooldown
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
2 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Self
Self
SP: -99,999
Self
Restriction: Immune to damage
Description Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *100% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *90% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *80% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *70% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *60% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *50% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *40% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *30% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *20% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee) Cause the Ryujinmaru to self-destruct, dealing ATK *(Current HP/5000 (Coefficient value does not exceed 200) + Current SP/100 + VIT/10) *10% Neutral Physical Damage to nearby enemies. Demounts Ryujinmaru after use and consumes all Sp. Causes [Ryujinmaru] skill to enter a 10s cooldown. (HP factor is not amplified in PVP. This skill ignores Flee)
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Self Destruction

Self
Applied change
Add Skill C D

Self Destruction

Self
Applied change
SP
-99,999

Suicidal Destruction (Invulnerable)

Self
Applied change
Restriction
Immune to damage
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide