Source: Assassin’s Twighlight (Teammate)
- Max-level result Agility At Lv. 10
- +30
- Scaling rule
- +3 × skill level + 0
- Condition
- Any weapon except Staff, Bow, Musical Instrument, Whip, Pistol or Rifle, or no weapon
- Affects
- Self, Party
Solo Skill, during the performance time, increases AGI by 3 & ASPD by 1.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped
Source: Assassin’s Twighlight (Teammate)
Source: Assassin’s Twighlight (Teammate)
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
30
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Duration |
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
30 s
|
| Range |
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Solo Skill, during the performance time, increases AGI by 30 & ASPD by 15% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 27 & ASPD by 13.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 24 & ASPD by 12% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 5 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 21 & ASPD by 10.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 5 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 18 & ASPD by 9% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 4 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 15 & ASPD by 7.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 4 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 12 & ASPD by 6% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 3 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 9 & ASPD by 4.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 3 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 6 & ASPD by 3% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped | Solo Skill, during the performance time, increases AGI by 3 & ASPD by 1.5% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 2 SP each sec, must have an Music-type weapon equipped |
Increase melee AGI & ASPD
Any weapon except Staff, Bow, Musical Instrument, Whip, Pistol or Rifle, or no weapon