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Hallucination Walk

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Hallucination Walk
Active
Magic
Buff
10 ranks
Hallucination Walk

Increases caster’s Move Spd by 10%, Flee and Crit.Res by 10, and Magic Reduc. by 10% for 12s. When the skill expires, decreases AGI by 5, Attack Spd by 3% and Move Spd by 10% for 6s

Skill type
Buff
Target
Friend
Range
0 m
Cooldown
30 s
Cast delay
1.50 s
Duration
12 s
SP cost
20
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Movement Speed At Lv. 10
+100%
Scaling rule
+10% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
47
44
41
38
35
32
29
26
23
20
Cooldown
24 s
22.80 s
21.60 s
20.40 s
19.20 s
18 s
21 s
24 s
27 s
30 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
18 s
16.80 s
15.60 s
14.40 s
13.20 s
12 s
12 s
12 s
12 s
12 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Movement Speed: +50%
Self
Status: Enhanced Hiding (Peak Level)
Self
Hidden: 1
Self
Movement Speed: +50%
Self
Status: Enhanced Hiding (Peak Level)
Self
Hidden: 1
Self
Movement Speed: +50%
Self
Status: Enhanced Hiding (Peak Level)
Self
Hidden: 1
Self
Movement Speed: +50%
Self
Status: Enhanced Hiding (Peak Level)
Self
Hidden: 1
Self
Movement Speed: +50%
Self
Status: Enhanced Hiding (Peak Level)
Self
Hidden: 1
Self
Movement Speed: +50% +10% × skill level + 0%
Self
Movement Speed: +40% +10% × skill level + 0%
Self
Movement Speed: +30.00% +10% × skill level + 0%
Self
Movement Speed: +20% +10% × skill level + 0%
Self
Movement Speed: +10% +10% × skill level + 0%
Description Increases caster's Move Spd by 50%, Flee and Crit.Res by 50, and MDmg Reduc. by 50% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster's Move Spd by 50%, Flee and Crit.Res by 50, and MDmg Reduc. by 50% for 16.8s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster's Move Spd by 50%, Flee and Crit.Res by 50, and MDmg Reduc. by 50% for 15.6s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster's Move Spd by 50%, Flee and Crit.Res by 50, and MDmg Reduc. by 50% for 14.4s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster's Move Spd by 50%, Flee and Crit.Res by 50, and MDmg Reduc. by 50% for 13.2s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster’s Move Spd by 50%, Flee and Crit.Res by 50, and Magic Reduc. by 50% for 12s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s Increases caster’s Move Spd by 40%, Flee and Crit.Res by 40, and Magic Reduc. by 40% for 12s. When the skill expires, decreases AGI by 20, Attack Spd by 12% and Move Spd by 40% for 6s Increases caster’s Move Spd by 30%, Flee and Crit.Res by 30, and Magic Reduc. by 30% for 12s. When the skill expires, decreases AGI by 15, Attack Spd by 9% and Move Spd by 30% for 6s Increases caster’s Move Spd by 20%, Flee and Crit.Res by 20, and Magic Reduc. by 20% for 12s. When the skill expires, decreases AGI by 10, Attack Spd by 6% and Move Spd by 20% for 6s Increases caster’s Move Spd by 10%, Flee and Crit.Res by 10, and Magic Reduc. by 10% for 12s. When the skill expires, decreases AGI by 5, Attack Spd by 3% and Move Spd by 10% for 6s
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Hallucination Walk

Increases Move Spd, Magic Reduc. and Flee

Self
Applied change
Movement Speed
+100%
Formula: +10% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide