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Cross Ripper Slasher

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Cross Ripper Slasher
Active
Magic
Attack
10 ranks
Cross Ripper Slasher

Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 350% Atk damage. Each Rotation Counter increases final damage by 20%

Skill type
Attack
Target
Enemy
Range
7 m
Cast time
2 s
Cooldown
5 s
Cast delay
1.50 s
SP cost
28
Damage
350%
Hits
5
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
710%
×7.10 per damage event · Lv. 1: 350% → Lv. 10: 710%
Damage events per cast
5 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
710%
670%
630%
590%
550%
510.00%
470%
430%
390%
350%
Hits
5
5
5
5
5
5
5
5
5
5
SP cost
55
52
49
46
43
40
37
34
31
28
Cast time
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cooldown
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Enemy
Self
Status: Rolling Cutter
Description Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 710% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 670% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 630% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 590% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 550% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 510% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 470% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 430% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 390% Atk damage. Each Rotation Counter increases final damage by 20% Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 350% Atk damage. Each Rotation Counter increases final damage by 20%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Cross Ripper Slasher effect

Enemy
Applied change
Add From

Rolling Cutter

Rotation Counter increases the damage of Cross Ripper Slasher

Self
When

After 0.30 s

Applied change
Applied Buff
Status
Rolling Cutter
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide