Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
13 shown · 13 class-linked
42 shared Adventure skills available from the source filter
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Runtime class rules
Direct fields from the imported class row.
- Client availability
IsOpen - Open
- Maximum Job Level
MaxJobLevel - 76
- Damage random factors
DamRandom - [1, 1]
- Resolved feature skill
FeatureSkill - Dark Fate
- Direct skill graph
Skill - 12 ordered entries
- Resolved origin
OriginId - Knight
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
No resolved weapon animation bindings are present in this class row.
InitialAttr
- Strength
Str - 15
- Intelligence
Int - 90
- Vitality
Vit - 50
- Agility
Agi - 15
- Dexterity
Dex - 60
- Luck
Luk - 40
Ordered skill graph
The client
Skill array, resolved in its declared order.
- 1Phase 1 - Calamity
- 2Dark Circle
- 3Nightmare
- 4Demonic Thrill
- 5Heart of Steel
- 6Heavy Roll
- 7Magic Sword Mastery
- 8Alone into the Night
- 9Burden of Sins
- 10Phase 2 - Heavenly Retribution
- 11Phase 3 - Demonic Dance
- 12Phase 4 - Finish Move
Resolved client JSON
The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.
{
"Name": "Thanatos",
"Description": "The purpose of wielding a sword is not to become a hero but to be courageous in the face of fate.",
"Category": "Hero class",
"AttackType": "Physical",
"IsOpen": true,
"MaxJobLevel": 76,
"SkillPointLimit": 76,
"InitialAttr": {
"Str": 15,
"Int": 90,
"Vit": 50,
"Agi": 15,
"Dex": 60,
"Luk": 40
},
"DamRandom": [
1,
1
],
"FeatureSkill": "Dark Fate",
"Skill": [
"Phase 1 - Calamity",
"Dark Circle",
"Nightmare",
"Demonic Thrill",
"Heart of Steel",
"Heavy Roll",
"Magic Sword Mastery",
"Alone into the Night",
"Burden of Sins",
"Phase 2 - Heavenly Retribution",
"Phase 3 - Demonic Dance",
"Phase 4 - Finish Move"
],
"OriginId": [
"Knight"
]
}