Boots of Balance
It's normally not the weights on both sides that keep a balance counterbalanced but the integrity of the ruler.
- Max stack
- 99
- NPC sell price
- 100 Zeny
- Equipment type
- Shoes
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +120
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Strength +6 Movement Speed +12% Max HP +2,500 Intelligence +6
- Move SPD +12% Str +6, Int +6 Max HP +2500
- Magic Attack +3% Physical Attack +3%
- Phy. ATK & M. ATK +3%; When Refinement +12, Phy. ATK & M. ATK +3%; When Refinement +15, Phy. ATK & M. ATK +3%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +300, physical defense +15
Max Hp +300, physical defense +15
Tier II
Max Hp +300, physical defense +15
Max Hp +300, physical defense +15
Tier III
Max Hp +300, Physical defense +15, Str +1
Max Hp +300, Physical defense +15, Str +1
Tier IV
Max Hp +350, Physical Defense +15, Int +1
Max Hp +350, Physical Defense +15, Int +1
Tier V
Phy. Pen. and M. Pen. +2%
Phy. Pen. and M. Pen. +2%
Tier VI
Boots of Balance
Max Hp +300, physical defense +15
Materials needed
Tier VII
Boots of Balance
Max Hp +300, physical defense +15
Materials needed
Tier VIII
Boots of Balance
Max Hp +300, Physical defense +15, Str +1
Materials needed
Tier IX
Boots of Balance
Max Hp +350, Physical Defense +15, Int +1
Materials needed
Tier X
Boots of Balance
When Refine +15, Holy, Blessing, Shadow, Poison, and Neutral resistance +2.5%.