- Max stack
- 99
- NPC sell price
- 4,800 Zeny
- Exchange eligible
- Yes
- Equipment type
- Armour
- Card slots
- 0
- Maximum refinement
- +15
Choose an equipment configuration
Each option is a separate client item with its own exact effects and card slots.
Unslotted
1 card slot
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats
Stats provided while the equipment is worn.
- Physical Defense
- +196
Strengthening gains
Additional stats gained for each strengthening level.
- Physical Defense
- +1 per strengthening level
Refinement gains
Additional stats gained for each refine level.
- Physical Damage Reduction
- +0.9% per refine level
Unique equipment effects
Special effects granted while this equipment is worn.
- Magic Attack +7% Intelligence +8 Vitality +8 Physical Defense +1% Max HP +5% Magic Defense +10% Max HP +3,500 Dexterity +8
- Int +8, VIT +8, Dex +8 Max HP +3500 M. DEF +10% For every Refinement +1, DEF +1%
- Attack Speed +5% Ignore Magic Defense +5% Magic Attack +3%
- When Agi reaches 120, M. ATK +5%; When Int reaches 200, Gear Attack SPD +5% M. ATK +7%, Max HP +5%When Refinement +5, M. ATK +3%; When Refinement +10, Ignore M. DEF +5%, Gear Attack SPD +5%; When Refinement +15 , M. ATK +5%, Ignore M. DEF +5%
- Attack Speed +20,000% Ignore Magic Defense +2% Magic Attack +12,000%
- Starting from refined +8, every +1 refining increases Ignore M.Def by 2% (up to16%).
- [Magic Abyss] + [Sage Diary Ⅷ]: [Double Flurry] Trigger Chance +3%. Magic Damage +5%
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier II
Max Hp +450, physical defense +25
Max Hp +450, physical defense +25
Tier III
Max Hp +500, physical defense +25, Int +1
Max Hp +500, physical defense +25, Int +1
Materials needed
Tier IV
Max Health +500, Physical Defense +25, VIT +1
Max Health +500, Physical Defense +25, VIT +1
Materials needed
Tier V
During a normal attack, a magic shield is obtained, which lasts for 5 seconds and disappears after negating any magic damage. When the shield disappears, 3% of maximum health is restored. The inner Cooldown Time is 5 seconds and takes effect after 30 seconds of wearing the item.
During a normal attack, a magic shield is obtained, which lasts for 5 seconds and disappears after negating any magic damage. When the shield disappears, 3% of maximum health is restored. The inner Cooldown Time is 5 seconds and takes effect after 30 seconds of wearing the item.
Tier VI
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Max HP +500; Wind, Earth, Water, Fire RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Armor Infuse Equipment Upgrade Attribute [Tier 6] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VII
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Max HP +500; Wind, Earth, Water, Fire Attribute Resistance +7.5% (Effective when Refine +17 in the main Equipment slot or shadow progress reaches 70% in the shadow Equipment slot)
Armor Infuse Equipment Upgrade attribute [Tier 7] Universal
Fire Resistance +7.5%
Earth Resistance +7.5%
Wind Resistance +7.5%
Water Resistance +7.5%
Tier VIII
##44727575
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
##44727575
Insect Resistance +5%
Undead Resistance +5%
Angel Resistance +5%
Demon Resistance +5%
Plant Resistance +5%
Formless Resistance +5%
Brute Resistance +5%
Fish Resistance +5%
Dragon Resistance +5%
How to get it
Choose a known source and open it for encounter details.
Other ways to obtain
Exchange
Available through the Exchange.