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Earl's Illusion Garments[1]

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Earl's Illusion Garments[1]
Garments
Purple quality
Earl's Illusion Garments[1]

A clothing piece often used by elite ninjas for disguise. Many powerful tools are hidden under this magnificent cape.

More in this category
Craftable
1 card slot
8 upgrade tiers
Max stack
99
NPC sell price
100 Zeny
Exchange eligible
Yes
Equipment type
Robe
Card slots
1
Maximum refinement
+15
Effects and bonuses
Stats, use effects, and permanent bonuses.
Base equipment stats

Stats provided while the equipment is worn.

Physical Defense
+100
Strengthening gains

Additional stats gained for each strengthening level.

Physical Defense
+0.4 per strengthening level
Refinement gains

Additional stats gained for each refine level.

Physical Damage Reduction
+0.9% per refine level
Unique equipment effects

Special effects granted while this equipment is worn.

STR +8 Move SPD +3% Max HP +2800 Crit.DMG +5%
When refining +5, Critical +5. When refining +10, Auto Attack DMG +5% When refining +15, Auto Attack DMG +5%
Starting from refined +8, Every time Refining +1, Auto Attack DMG +1% (up to 8%).
Upgrade tiers
Bonuses unlocked and materials needed at each equipment tier.
Tier I
1 bonus
Earl's Illusion Garments
Max HP +300, Phy. DEF +10
Tier II
1 bonus
Earl's Illusion Garments
Max HP +300, Phy. DEF +10
Tier III
1 bonus
Earl's Illusion Garments
Max HP +400, Phy. DEF +15, Str +1
Tier IV
1 bonus
Earl's Illusion Garments
Max HP +400, Phy. DEF +15, Str +1
Tier V
1 bonus
Earl's Illusion Garments
If you do not take any damage for 5 seconds, Move SPD +5%; when moving, DMG Taken is reduced by 5%, Takes effect after equipped for 30 seconds
Tier VI
2 bonuses
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Max HP +500; Holy, Ghost, Dark, Poison, Neutral RES +7.5%. (takes effect when main equipment slot reaches Refine +16 or when progress of Phantom Equipment bar reaches 60%)
Cloak Infuse Equipment Upgrade Attribute [Sixth Tier] Universal
Dark Resistance +7.5% Ghost Resistance +7.5% Holy Resistance +7.5% Neutral Resistance +7.5% Poisoning Resistance +7.5%
Tier VII
2 bonuses
General Cloak Perfusion Equipment Upgrade Stat for
Max HP +500; Holy, Thought, Dark, Poison, No attribute resistance +7.5% (Effective when Refine +17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)
General Cloak Perfusion Equipment Upgrade Stat for
Dark Resistance +7.5% Ghost Resistance +7.5% Holy Resistance +7.5% Neutral Resistance +7.5% Poisoning Resistance +7.5%
Tier VIII
2 bonuses
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
Max HP +1000; Resistance against non-humanoids Damage Bonus +5% (Active when equipped in main equipment slot with Refine +18 or in shadow equipment slot with 80% shadow progress)
Effect
Angel Resistance +5% Brute Resistance +5% Undead Resistance +5% Demon Resistance +5% Dragon Resistance +5% Fish Resistance +5% Formless Resistance +5% Insect Resistance +5% Plant Resistance +5%
How to get it
Choose a known source and open it for encounter details.
1 other method
Other ways to obtain
Exchange

Available through the Exchange.

Crafting
Everything needed to make this item and where it is used.
1 material
Craft this item

Gather the required materials, then pay the crafting cost.

Crafting cost
100,000 Zeny
How to value this item
Read the effect together with its equipment target, condition, acquisition path, upgrade family, and crafting uses. Compare the stage you can reach rather than only the finished item. Read the related player guide