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Geffen Magic Tournament

All instances
Geffen Magic Tournament
Special instance
Unlock Lv 150
Up to 1 player
Geffen Magic Tournament

1 difficulty option · Lv 170 · Up to 1 player

Recommended level
Lv 170
Party
Up to 1 player
Guide & mechanics
What to know before entering this instance.

[Dungeon Overview] After many years, the Geffen Magic Tournament is finally being held once again! This time, all aspiring contenders may participate, regardless of class or faction, as long as they possess courage and wisdom. [Dungeon Rules] 1. Once the tournament begins, you will battle four teams in sequence. Defeating all members of an opposing team counts as victory for that round. The Tournament Committee will immediately issue the corresponding victory reward, but each account may claim this reward only once. 2. If the adventurer party is completely wiped out during battle, the challenge for that round will be considered a failure. No victory rewards or points will be awarded, and the dungeon will reset to its state before that round began. 3. During battle, the Tournament Committee will score the adventurer party based on its performance. The score is currently determined by three factors: time taken to win, total damage sustained by the party, and number of party revivals. Points are deducted for all three factors—the longer it takes to win, the more total damage the party sustains, and the more times party members are revived, the lower the final score will be. 4. Before the tournament officially begins, the party leader may speak with the host to select additional rules for the match. These include adjusting the opponents’ strength and choosing certain affix effects to enhance or restrict the actions of either side. These choices will affect the score multiplier, so party leaders should choose carefully. 5. A score will be awarded upon winning each round, and all members of the same party will receive the same score. If this score is an adventurer’s new personal best, the Tournament Committee will update their record. The final score is calculated by adding together the adventurer’s highest recorded score from each of the four battles. Scores do not affect eligibility for victory rewards. 6. Each season lasts two weeks. At the end of the season, all adventurers will be ranked according to their final scores, and ranking rewards will be distributed based on ranking percentile. Adventurers with the same final score will share the same rank and receive identical ranking rewards. Adventurers with no score will not be included in the rankings. 7. Once the first battle begins, adventurers can no longer enter the dungeon using the Follow function. Inside the dungeon, adventurers may freely switch classes before each battle begins, but cannot change classes during battle. 8. Note: For damage calculations, the Magic Tournament is treated as a PvP dungeon, and opposing teams are treated as hostile adventurers. Items prohibited in team-based competitive matches, such as Honey, are also prohibited in the Magic Tournament.

Difficulty
Requirements, encounters, and rewards update with your selection.
How to plan this run
Select the exact difficulty, then compare its unlock level, party size, time limit, monsters, and rewards. Difficulty URLs are noindex variants of this canonical instance page. Read the related player guide