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Whitestar Airship

All instances
Raid
Unlock Lv 160
Whitestar Airship

30 difficulty options · Lv 160 · 1 hour

Recommended level
Lv 160
Time limit
1 hour
Reward attempts
5
Guide & mechanics
What to know before entering this instance.

[Instance Levels] Instances unlock at Base Lv.160. Instances are divided into "Warrior" and "Elite" difficulties. Clearing an Elite level will automatically unlock the corresponding Warrior level, but clearing a Warrior level will not unlock the corresponding Elite level. [Instance Gameplay] Adventurers fight monsters on airships. They can clear the instance if they manage to protect supplies until they reach the destination and defeat all monsters. The faster they clear an instance, the higher the final score. The faster they defeat monsters, the higher the airship speed. Boiler: If it is destroyed, the airship's maximum speed will be lowered, and Adventurers will need to approach and repair it. Supplies: Sting may steal supplies and escape from either side of the deck, which will lead to point deduction. Laser: Can be used to stun monsters. Cannon: Can be used to attack flying monsters. Note: Boiler, laser, and cannon all have cooldowns. Every revival in an instance battle leads to point deduction. Each week, instances randomly add two name components to MVP and Mini. Click on the skill icon of a monster display to view details. [Reward Rules] After clearing an instance, visit the chest to receive rewards. Each reward claiming deducts a weekly reward attempt and gameplay time (or battle time). The first reward an account receives each week does not consume time. The total score of a cleared instance will determine the rating, which affects the amount of reward received: 5200 points and above earns an SSS rating and 110% reward, and unlocks +3 harder levels. 4000 points and above earns an SS rating and 100% reward, and unlocks +2 harder levels. 1800 points and above earns an S rating and 80% reward, and unlocks +1 harder level. A score below 1800 earns an A rating and 50% reward, and unlocks no level. Each account can claim instance rewards 5 times per week. Reward attempts refresh at 5:00 every Monday. Every week, you can unlock the raid of each difficulty by beating the instance on this difficulty and completing the settlement. Tap Raid to receive rewards based on the account's highest rating on that difficulty during the week. The Raid function resets at 5:00 every Monday. [Death Negation Restriction] Since airships are surrounded by monster legions, the Adventurer's dishes can only negate death once per battle. [Fate Backtracker] is rewarded for the first completion on Elite difficulty XII every week. [Corridor Warper] is rewarded for the first completion on Elite difficulty XV. Alternatively, you can get the rewards with first completions on higher difficulties respectively. Note: Chance to loot Holyglow Crystal.

Difficulty
Requirements, encounters, and rewards update with your selection.