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Applied effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Restriction: Cannot move
Restriction: Cannot be moved by effects
Restriction: Cannot move
Restriction: Cannot be moved by effects
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Description
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 12 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 11 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 10 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 9 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 8 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 7 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 6 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 5 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 4 seconds, and the Cooldown Time cannot be reduced.
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Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 3 seconds, and the Cooldown Time cannot be reduced.
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