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Magnetic Field — Inherited

Back to inheritance
Inherited skill values
This page uses the Skill Inheritance version from the game client. Its values and scaling can differ from the original class skill with the same name.
Magnetic Field
Inherited version
Active
Buff
10 ranks
Magnetic Field
Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 3 seconds, and the Cooldown Time cannot be reduced.
Skill type
Buff
Target
Friend
Range
0 m
Cooldown
15 s
Cast delay
1.50 s
Duration
3 s
SP cost
40
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
130
120
110
100
90
80
70
60
50
40
Cooldown
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
12 s
11 s
10 s
9 s
8 s
7 s
6 s
5 s
4 s
3 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Applied effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
Restriction: Cannot move Restriction: Cannot be moved by effects
Self
SP: -30
Description Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 12 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 11 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 10 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 9 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 8 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 7 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 6 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 5 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 4 seconds, and the Cooldown Time cannot be reduced. Generates a magnetic field around itself, causing itself and nearby enemy groups to become immobilized. Affected enemies lose 100 Sp per second. If the targets are in a floating state, they are immune to this effect. The magnetic field lasts for 3 seconds, and the Cooldown Time cannot be reduced.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Magnetic Field (Self can't move)

Self
Applied change
Restriction
Cannot move
Restriction
Cannot be moved by effects

Magnetic Field

Magnetic Field: Cannot move
Self
Applied change
Restriction
Cannot move
Restriction
Cannot be moved by effects

Magnetic Field

Self
Applied change
SP
-30
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide