- Max-level result Effect At Lv. 10
- Quickly approach an enemy unit and deal physical damage equal to Atk*550%.
- Scaling rule
- +50% × skill level + 50%
Dark Illusion
Quickly approach an enemy unit and deal physical damage equal to Atk*100%.
- Skill type
- Attack
- Target
- Enemy
- Range
- 4 m
- Cooldown
- 15 s
- Cast delay
- 1 s
- SP cost
- 24
- Damage
- 100%
- Hits
- 2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 550%
- ×5.50 per damage event · Lv. 1: 100% → Lv. 10: 550%
- Damage events per cast
- 2 damage events
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
550%
|
500%
|
450%
|
400%
|
350%
|
300%
|
250%
|
200%
|
150%
|
100%
|
| Hits |
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
| SP cost |
42
|
40
|
38
|
36
|
34
|
32
|
30
|
28
|
26
|
24
|
| Cooldown |
10 s
|
11 s
|
11 s
|
12 s
|
12 s
|
13 s
|
13 s
|
14 s
|
14 s
|
15 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Range |
8 m
|
8 m
|
7 m
|
7 m
|
6 m
|
6 m
|
5 m
|
5 m
|
4 m
|
4 m
|
| Applied effects |
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*550%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*500%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*450%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*400%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*350%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*300%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*250%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*200%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*150%.
+50% × skill level + 50%
|
Effect: Quickly approach an enemy unit and deal physical damage equal to Atk*100%.
+50% × skill level + 50%
|
| Description | Quickly approach an enemy unit and deal physical damage equal to Atk*550%. | Quickly approach an enemy unit and deal physical damage equal to Atk*500%. | Quickly approach an enemy unit and deal physical damage equal to Atk*450%. | Quickly approach an enemy unit and deal physical damage equal to Atk*400%. | Quickly approach an enemy unit and deal physical damage equal to Atk*350%. | Quickly approach an enemy unit and deal physical damage equal to Atk*300%. | Quickly approach an enemy unit and deal physical damage equal to Atk*250%. | Quickly approach an enemy unit and deal physical damage equal to Atk*200%. | Quickly approach an enemy unit and deal physical damage equal to Atk*150%. | Quickly approach an enemy unit and deal physical damage equal to Atk*100%. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Dark Illusion
Applied change
- Quickly approach an enemy unit and deal physical damage equal to Atk*550%.
- Formula: +50% × skill level + 50%