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Instance Offense Breakpoints

Instance Offense Breakpoints

Find your instance target

Count the total active during the fight from gear, cards, runes, buffs, skill bonuses, and boss debuffs.
Instance
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All instances
Constellation Tower
Oracle Dungeon
Operation Skyhammer
Bagg's Laboratory
Frostbane Research Lab
Palace of Ghost
Dark Finale
Space of Time

Constellation Tower

Rotating boss

CT 6 uses one global difficulty profile across every variant, so the same four targets always apply. CT 5 likewise uses its listed profile globally; after choosing a tower, equip race bonuses and bonuses against the current boss's element.

Tier 5 CT 5
Ignore Def / M.Def (Ign M/Def)
100%
Skill DMG (AA/SkillDmg)
90%
Pen. / M.Pen. (M/Pen)
90%
Element DMG (ElemDmg)
80%
Tier 6 CT 6
Ignore Def / M.Def (Ign M/Def)
100%
Skill DMG (AA/SkillDmg)
90%
Pen. / M.Pen. (M/Pen)
90%
Element DMG (ElemDmg)
80%
Required targets

CT 6 reductions

All CT 6 variants
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 90% base
Player target 90% Auto Attack Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 90% base
Player target 90% Physical / Magic Refine Through
Combat state
Skill DMG Reduc. (AA/SkillRed)
MVP value 90% base · up to 180% in combat
Player target 90% Skill Damage base · up to 180% in combat
Physical state
Dmg Reduc. (M/Dmg Red)
MVP value 90% base · 66.9–90% in combat
Player target 90% P.Pen. safe base · 66.9–90% in combat
Magic state
Magic Reduc. (M/Dmg Red)
MVP value 90% base · 79.9–90% in combat
Player target 90% M.Pen. safe base · 79.9–90% in combat

These are CT 6 target-side reductions only. The higher Skill Damage Reduction and lower physical or magic reductions were synchronized combat states; boss outgoing offense is intentionally excluded.

Oracle Dungeon

Rotating MVP

Elite XX Firelord Kaho uses 220% effective Ignore, 90% Skill Damage, 160% Pen./M.Pen., and 160% matching Element Damage. Elite XXI Dreamy Cait uses 230% / 110% / 160% / 160% as its four base targets, with additional target reductions listed below.

Elite XX Oracle Elite XX
Ignore Def / M.Def (Ign M/Def)
220%
Skill DMG (AA/SkillDmg)
90%
Pen. / M.Pen. (M/Pen)
160%
Element DMG (ElemDmg)
160%
Elite XXI Oracle Elite XXI
Ignore Def / M.Def (Ign M/Def)
230%
Skill DMG (AA/SkillDmg)
110%
Pen. / M.Pen. (M/Pen)
160%
Element DMG (ElemDmg)
160%
Required targets

Elite XX · Firelord Kaho reductions

Oracle Elite XX
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +120%
Player target 220% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 90%
Player target 90% Skill Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 160%
Player target 160% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value 160%
Player target 160% Matching Element Damage

The +120% DEF/M.DEF Percentage Defense combines with the normal 100% defense term to produce the 220% effective Ignore target.

Elite XXI · Dreamy Cait reductions

Oracle Elite XXI
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +130%
Player target 230% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 110%
Player target 110% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 110%
Player target 110% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 160% base · up to 230% in combat
Player target 160% P.Pen. / M.Pen. base · up to 230% in combat
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value 160% all
Player target 160% Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 90%
Player target 90% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 40%
Player target 40% Final Damage Increase
Race lanes
All Races Damage Reduction (All RaceRed)
MVP value 100% all
Player target 100% target-race Damage or matching Race Through
MVP lane
MVP DMG Reduc.
MVP value 99%
Player target 99% MVP Damage

The +130% DEF/M.DEF Percentage Defense produces the 230% effective Ignore target. Keep 160% Pen./M.Pen. as the base table target; physical and magic reduction can rise to 230% during combat.

Operation Skyhammer

Boss phases

Both Epic MVPs share one reduction profile. Swap only the race and target-element bonuses between Super Sea Butterfly and Aquila.

Epic Spirit · Sea and Aquila Skyhammer Epic
Ignore Def / M.Def (Ign M/Def)
220%
Skill DMG (AA/SkillDmg)
100%
Pen. / M.Pen. (M/Pen)
150%
Element DMG (ElemDmg)
150%
Epic MVP details

Shared Epic MVP reductions

Super Sea Butterfly · Aquila
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +120%
Player target 220% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 100%
Player target 100% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 100%
Player target 100% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 150%
Player target 150% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value 150% all
Player target 150% Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 80%
Player target 80% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 80%
Player target 80% Final Damage Increase
Demi-Human row
Demi-Human Damage Reduction (Demi Reduc)
MVP value 150%
Player target 100% Pierces Humanoid Damage Reduction
All-race row
All Races Damage Reduction (All RaceRed)
MVP value 150% all · Brute 300%
Player target 100% Pierces All Races Damage Reduction

Use this one reduction table for both Epic MVPs. The +120% DEF/M.DEF Percentage Defense produces the 220% effective Ignore target. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. Sea packets confirm Brute 300%; Aquila uses the shared Epic profile provisionally.

What changes by MVP

Same reductions

Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.

Shared for every MVP
Large Damage · Stack available
MVP Damage · Stack available
Super Sea Butterfly
Phase 1
Race bonus
Brute Damage · Epic target 150%
Target element
Damage to Water Monsters
Use this attack
Wind attack
Aquila
Later phase
Race bonus
Angel Damage · Epic target 150%
Target element
Damage to Ghost Monsters
Use this attack
—

Bagg's Laboratory

Boss forms

Both Epic MVPs share one reduction profile. Swap only the race, target-element, and recommended attack bonuses between Lugan and Juncea.

Epic Spirit · Lugan + Simulation Juncea Bagg Epic
Ignore Def / M.Def (Ign M/Def)
220%
Skill DMG (AA/SkillDmg)
100%
Pen. / M.Pen. (M/Pen)
150%
Element DMG (ElemDmg)
150%
Epic MVP details

Shared Epic MVP reductions

Crystallized Lugan · Simulation Juncea
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +120%
Player target 220% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 100%
Player target 100% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 100%
Player target 100% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 150%
Player target 150% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value 150% all
Player target 150% Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 80%
Player target 80% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 80%
Player target 80% Final Damage Increase
Demi-Human row
Demi-Human Damage Reduction (Demi Reduc)
MVP value 150%
Player target 100% Pierces Humanoid Damage Reduction
All-race row
All Races Damage Reduction (All RaceRed)
MVP value 150% all · Brute 300%
Player target 100% Pierces All Races Damage Reduction
MVP lane
MVP DMG Reduc.
MVP value 20%
Player target 20% MVP Damage

Use this one reduction table for both Epic MVPs. The +120% DEF/M.DEF Percentage Defense produces the 220% effective Ignore target. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. The All RaceRed row follows the supplied community table; only Sea has separate packet confirmation for Brute 300%.

What changes by MVP

Same reductions

Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.

Shared for every MVP
Large Damage · Stack available
MVP Damage · Stack available
Crystallized Lugan
Race bonus
Formless Damage · Epic target 150%
Target element
Damage to Wind Monsters
Use this attack
Earth attack
Simulation Juncea
Race bonus
No race bonus
Target element
Damage to Poison Monsters
Use this attack
Holy or suitable non-Water attack

Frostbane Research Lab

Boss forms

Both Epic MVPs use one reduction profile. Water, Large, MVP, and Wind guidance stays shared, so only the race bonus changes between Mammoth and Old Bagg.

Epic Spirit · Mammoth + Old Bagg Frostbane Epic
Ignore Def / M.Def (Ign M/Def)
220%
Skill DMG (AA/SkillDmg)
100%
Pen. / M.Pen. (M/Pen)
150%
Element DMG (ElemDmg)
150%
Epic MVP details

Shared Epic MVP reductions

Frostbane Mammoth · Old Bagg
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +120%
Player target 220% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 100%
Player target 100% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 100%
Player target 100% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 150%
Player target 150% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value 150% all
Player target 150% Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 80%
Player target 80% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 80%
Player target 80% Final Damage Increase
Demi-Human row
Demi-Human Damage Reduction (Demi Reduc)
MVP value 150%
Player target 100% Pierces Humanoid Damage Reduction
All-race row
All Races Damage Reduction (All RaceRed)
MVP value 150% all · Brute 300%
Player target 100% Pierces All Races Damage Reduction
Combat-state floor
M.DEF% (M/Def%)
MVP value +120% base · +100% low
Player target 220% Ignore M.DEF safe base · 200% low
Combat-state floor
Dmg Reduc. (M/Dmg Red)
MVP value 150% base · 127% low
Player target 150% P.Pen. safe base · 127% low
Combat-state floor
Magic Reduc. (M/Dmg Red)
MVP value 150% base · 144% low
Player target 150% M.Pen. safe base · 144% low
Combat-state floor
Holy Damage Reduction
MVP value 150% base · 106.9% low
Player target 150% Holy Damage safe base · 106.9% low
Combat-state floor
Demi-Human Damage Reduction (Demi Reduc)
MVP value 150% base · 135% low
Player target 100% Pierces Humanoid Damage Reduction

Use this one reduction table for both Epic phases. The +120% DEF/M.DEF Percentage Defense produces 220% effective Ignore. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. The All RaceRed row follows the supplied community table; only Sea has separate packet confirmation for Brute 300%. The lower combat values reflect active encounter or player-applied states, so the clean base remains the safe build target.

What changes by MVP

Same reductions

Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.

Shared for every MVP
Damage to Water Monsters · Stack available
Wind attack · Recommended
Large Damage · Stack available
MVP Damage · Stack available
Frostbane Mammoth
Phase 1
Race bonus
Brute Damage · Epic target 150%
Target element
Shared above
Use this attack
Shared above
Old Bagg
Phase 2
Race bonus
Demi-Human Damage
Target element
Shared above
Use this attack
Shared above

Palace of Ghost

MVP encounter

Epic Cain uses 180% effective Ignore DEF/M.DEF, 10% Skill Damage, 10% Pen./M.Pen., and 50% Water Damage.

Epic · Cain Palace of Ghost Epic
Ignore Def / M.Def (Ign M/Def)
180%
Skill DMG (AA/SkillDmg)
10%
Pen. / M.Pen. (M/Pen)
10%
Element DMG (ElemDmg)
50%
Required targets

Epic Cain reductions

Palace of Ghost Epic
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +80%
Player target 180% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 10%
Player target 10% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 10%
Player target 10% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 10% base
Player target 10% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value Water 50% · other elements 10%
Player target 50% Water Damage · 10% other Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 10%
Player target 10% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 0%
Player target 0% Final Damage Increase required
MVP lane
MVP DMG Reduc.
MVP value 0%
Player target 0% MVP Damage required
Race lanes
All Races Damage Reduction (All RaceRed)
MVP value 0%
Player target 0% extra Race Damage required

The +80% DEF/M.DEF Percentage Defense produces 180% effective Ignore. Water is the matching attack element against Fire Cain. Combat states only lowered physical reduction, so the 10% base remains the Pen./M.Pen. target.

Dark Finale

MVP encounter

Epic Sakray uses 190% effective Ignore DEF/M.DEF, 20% Skill Damage, 20% Pen./M.Pen., and 60% Holy Damage.

Epic · Sakray Dark Finale Epic
Ignore Def / M.Def (Ign M/Def)
190%
Skill DMG (AA/SkillDmg)
20%
Pen. / M.Pen. (M/Pen)
20%
Element DMG (ElemDmg)
60%
Required targets

Epic Sakray reductions

Dark Finale Epic
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +90%
Player target 190% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 20%
Player target 20% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 20%
Player target 20% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 20% base
Player target 20% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value Holy 60% · Fire 40% · other elements 20%
Player target 60% Holy Damage · 40% Fire · 20% other Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 20% base
Player target 20% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 0%
Player target 0% Final Damage Increase required
MVP lane
MVP DMG Reduc.
MVP value 0%
Player target 0% MVP Damage required
Race lanes
All Races Damage Reduction (All RaceRed)
MVP value 0%
Player target 0% extra Race Damage required

The +90% DEF/M.DEF Percentage Defense produces 190% effective Ignore. Holy is the matching attack element against Shadow Sakray. Combat states only lowered some reductions, so the listed base targets remain sufficient.

Space of Time

MVP encounter

Epic Spacetime Dragon uses 200% effective Ignore DEF/M.DEF, 30% Skill Damage, 30% Pen./M.Pen., and 60% Holy Damage.

Epic · Spacetime Dragon Space of Time Epic
Ignore Def / M.Def (Ign M/Def)
200%
Skill DMG (AA/SkillDmg)
30%
Pen. / M.Pen. (M/Pen)
30%
Element DMG (ElemDmg)
60%
Required targets

Epic Spacetime Dragon reductions

Space of Time Epic
Defense percent
P.DEF% / M.DEF% (M/Def%)
MVP value +100%
Player target 200% Ignore DEF / M.DEF
Skill lane
Skill DMG Reduc. (AA/SkillRed)
MVP value 30%
Player target 30% Skill Damage
Normal attack lane
Auto Attack Reduction (AA/SkillRed)
MVP value 30%
Player target 30% Auto Attack Damage
General lane
Dmg Reduc. / Magic Reduc. (M/Dmg Red)
MVP value 30% base
Player target 30% P.Pen. / M.Pen.
Element lane
All Elemental Damage Reduction (All ElemRed)
MVP value Holy 60% · Fire 40% · other elements 30%
Player target 60% Holy Damage · 40% Fire · 30% other Matching Element Damage
Refine lane
Refine Damage Reduction (Ref M/Red)
MVP value 30% base
Player target 30% Physical / Magic Refine Through
Final lane
Final Damage Reduction (ResultRes)
MVP value 0%
Player target 0% Final Damage Increase required
MVP lane
MVP DMG Reduc.
MVP value 0%
Player target 0% MVP Damage required
Race lanes
All Races Damage Reduction (All RaceRed)
MVP value 0%
Player target 0% extra Race Damage required

The +100% DEF/M.DEF Percentage Defense produces 200% effective Ignore. Holy is the matching attack element against the Shadow Spacetime Dragon. Combat states only lowered some reductions, so the listed base targets remain sufficient.

Crit Res (CriRes) by difficulty

Community stat

Applies to Operation Skyhammer · Bagg's Laboratory · Frostbane Research Lab. Other instances keep their own target state.

Novice
Target Crit Res (CriRes) 0 points
Required Crit Wanted Crit Rate + 0 Crit
Warrior
Target Crit Res (CriRes) 81 points
Required Crit Wanted Crit Rate + 81 Crit
Epic Spirit
Target Crit Res (CriRes) 91 points
Required Crit Wanted Crit Rate + 91 Crit

For an attack that can Crit: Crit Rate = your Crit − target Crit Res, then apply skill or event modifiers. For example, 130 Crit − 91 Crit Res = 39% Crit Rate; 191 Crit reaches 100% before other modifiers.

Physical or magic — follow the skill
Physical skills use Ignore DEF and Pen.; magic skills use Ignore M.DEF and M.Pen. For a hybrid or replacement skill, follow its damage formula.
Element Damage follows your attack
A Wind skill uses your Wind Damage total. This is separate from bonuses such as Damage to Water, Wind, Ghost, or Poison Monsters.