- Race bonus
- Brute Damage · Epic target 150%
- Target element
- Damage to Water Monsters
- Use this attack
- Wind attack
Find your instance target
Constellation Tower
CT 6 uses one global difficulty profile across every variant, so the same four targets always apply. CT 5 likewise uses its listed profile globally; after choosing a tower, equip race bonuses and bonuses against the current boss's element.
- Ignore Def / M.Def (Ign M/Def)
- 100%
- Skill DMG (AA/SkillDmg)
- 90%
- Pen. / M.Pen. (M/Pen)
- 90%
- Element DMG (ElemDmg)
- 80%
- Ignore Def / M.Def (Ign M/Def)
- 100%
- Skill DMG (AA/SkillDmg)
- 90%
- Pen. / M.Pen. (M/Pen)
- 90%
- Element DMG (ElemDmg)
- 80%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Tier 5
CT 5
|
100% | 90% | 90% | 80% |
|
Tier 6
CT 6
|
100% | 90% | 90% | 80% |
CT 6 reductions
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 90% basePlayer target 90% Auto Attack Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 90% basePlayer target 90% Physical / Magic Refine Through
- Combat state
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 90% base · up to 180% in combatPlayer target 90% Skill Damage base · up to 180% in combat
- Physical state
- Dmg Reduc. (M/Dmg Red)
-
MVP value 90% base · 66.9–90% in combatPlayer target 90% P.Pen. safe base · 66.9–90% in combat
- Magic state
- Magic Reduc. (M/Dmg Red)
-
MVP value 90% base · 79.9–90% in combatPlayer target 90% M.Pen. safe base · 79.9–90% in combat
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 90% base | 90% Auto Attack Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 90% base | 90% Physical / Magic Refine Through |
| Combat state | Skill DMG Reduc. (AA/SkillRed) | 90% base · up to 180% in combat | 90% Skill Damage base · up to 180% in combat |
| Physical state | Dmg Reduc. (M/Dmg Red) | 90% base · 66.9–90% in combat | 90% P.Pen. safe base · 66.9–90% in combat |
| Magic state | Magic Reduc. (M/Dmg Red) | 90% base · 79.9–90% in combat | 90% M.Pen. safe base · 79.9–90% in combat |
These are CT 6 target-side reductions only. The higher Skill Damage Reduction and lower physical or magic reductions were synchronized combat states; boss outgoing offense is intentionally excluded.
Oracle Dungeon
Elite XX Firelord Kaho uses 220% effective Ignore, 90% Skill Damage, 160% Pen./M.Pen., and 160% matching Element Damage. Elite XXI Dreamy Cait uses 230% / 110% / 160% / 160% as its four base targets, with additional target reductions listed below.
- Ignore Def / M.Def (Ign M/Def)
- 220%
- Skill DMG (AA/SkillDmg)
- 90%
- Pen. / M.Pen. (M/Pen)
- 160%
- Element DMG (ElemDmg)
- 160%
- Ignore Def / M.Def (Ign M/Def)
- 230%
- Skill DMG (AA/SkillDmg)
- 110%
- Pen. / M.Pen. (M/Pen)
- 160%
- Element DMG (ElemDmg)
- 160%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Elite XX
Oracle Elite XX
|
220% | 90% | 160% | 160% |
|
Elite XXI
Oracle Elite XXI
|
230% | 110% | 160% | 160% |
Elite XX · Firelord Kaho reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +120%Player target 220% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 90%Player target 90% Skill Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 160%Player target 160% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value 160%Player target 160% Matching Element Damage
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +120% | 220% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 90% | 90% Skill Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 160% | 160% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | 160% | 160% Matching Element Damage |
The +120% DEF/M.DEF Percentage Defense combines with the normal 100% defense term to produce the 220% effective Ignore target.
Elite XXI · Dreamy Cait reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +130%Player target 230% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 110%Player target 110% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 110%Player target 110% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 160% base · up to 230% in combatPlayer target 160% P.Pen. / M.Pen. base · up to 230% in combat
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value 160% allPlayer target 160% Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 90%Player target 90% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 40%Player target 40% Final Damage Increase
- Race lanes
- All Races Damage Reduction (All RaceRed)
-
MVP value 100% allPlayer target 100% target-race Damage or matching Race Through
- MVP lane
- MVP DMG Reduc.
-
MVP value 99%Player target 99% MVP Damage
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +130% | 230% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 110% | 110% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 110% | 110% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 160% base · up to 230% in combat | 160% P.Pen. / M.Pen. base · up to 230% in combat |
| Element lane | All Elemental Damage Reduction (All ElemRed) | 160% all | 160% Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 90% | 90% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 40% | 40% Final Damage Increase |
| Race lanes | All Races Damage Reduction (All RaceRed) | 100% all | 100% target-race Damage or matching Race Through |
| MVP lane | MVP DMG Reduc. | 99% | 99% MVP Damage |
The +130% DEF/M.DEF Percentage Defense produces the 230% effective Ignore target. Keep 160% Pen./M.Pen. as the base table target; physical and magic reduction can rise to 230% during combat.
Operation Skyhammer
Both Epic MVPs share one reduction profile. Swap only the race and target-element bonuses between Super Sea Butterfly and Aquila.
- Ignore Def / M.Def (Ign M/Def)
- 220%
- Skill DMG (AA/SkillDmg)
- 100%
- Pen. / M.Pen. (M/Pen)
- 150%
- Element DMG (ElemDmg)
- 150%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic Spirit · Sea and Aquila
Skyhammer Epic
|
220% | 100% | 150% | 150% |
Shared Epic MVP reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +120%Player target 220% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 100%Player target 100% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 100%Player target 100% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 150%Player target 150% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value 150% allPlayer target 150% Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 80%Player target 80% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 80%Player target 80% Final Damage Increase
- Demi-Human row
- Demi-Human Damage Reduction (Demi Reduc)
-
MVP value 150%Player target 100% Pierces Humanoid Damage Reduction
- All-race row
- All Races Damage Reduction (All RaceRed)
-
MVP value 150% all · Brute 300%Player target 100% Pierces All Races Damage Reduction
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +120% | 220% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 100% | 100% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 100% | 100% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 150% | 150% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | 150% all | 150% Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 80% | 80% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 80% | 80% Final Damage Increase |
| Demi-Human row | Demi-Human Damage Reduction (Demi Reduc) | 150% | 100% Pierces Humanoid Damage Reduction |
| All-race row | All Races Damage Reduction (All RaceRed) | 150% all · Brute 300% | 100% Pierces All Races Damage Reduction |
Use this one reduction table for both Epic MVPs. The +120% DEF/M.DEF Percentage Defense produces the 220% effective Ignore target. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. Sea packets confirm Brute 300%; Aquila uses the shared Epic profile provisionally.
What changes by MVP
Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.
- Race bonus
- Angel Damage · Epic target 150%
- Target element
- Damage to Ghost Monsters
- Use this attack
- —
|
MVP
|
Race bonus
|
Target element bonus
|
Recommended attack
|
|---|---|---|---|
|
Super Sea Butterfly
Phase 1
|
Brute Damage · Epic target 150% | Damage to Water Monsters | Wind attack |
|
Aquila
Later phase
|
Angel Damage · Epic target 150% | Damage to Ghost Monsters | — |
Bagg's Laboratory
Both Epic MVPs share one reduction profile. Swap only the race, target-element, and recommended attack bonuses between Lugan and Juncea.
- Ignore Def / M.Def (Ign M/Def)
- 220%
- Skill DMG (AA/SkillDmg)
- 100%
- Pen. / M.Pen. (M/Pen)
- 150%
- Element DMG (ElemDmg)
- 150%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic Spirit · Lugan + Simulation Juncea
Bagg Epic
|
220% | 100% | 150% | 150% |
Shared Epic MVP reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +120%Player target 220% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 100%Player target 100% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 100%Player target 100% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 150%Player target 150% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value 150% allPlayer target 150% Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 80%Player target 80% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 80%Player target 80% Final Damage Increase
- Demi-Human row
- Demi-Human Damage Reduction (Demi Reduc)
-
MVP value 150%Player target 100% Pierces Humanoid Damage Reduction
- All-race row
- All Races Damage Reduction (All RaceRed)
-
MVP value 150% all · Brute 300%Player target 100% Pierces All Races Damage Reduction
- MVP lane
- MVP DMG Reduc.
-
MVP value 20%Player target 20% MVP Damage
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +120% | 220% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 100% | 100% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 100% | 100% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 150% | 150% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | 150% all | 150% Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 80% | 80% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 80% | 80% Final Damage Increase |
| Demi-Human row | Demi-Human Damage Reduction (Demi Reduc) | 150% | 100% Pierces Humanoid Damage Reduction |
| All-race row | All Races Damage Reduction (All RaceRed) | 150% all · Brute 300% | 100% Pierces All Races Damage Reduction |
| MVP lane | MVP DMG Reduc. | 20% | 20% MVP Damage |
Use this one reduction table for both Epic MVPs. The +120% DEF/M.DEF Percentage Defense produces the 220% effective Ignore target. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. The All RaceRed row follows the supplied community table; only Sea has separate packet confirmation for Brute 300%.
What changes by MVP
Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.
- Race bonus
- Formless Damage · Epic target 150%
- Target element
- Damage to Wind Monsters
- Use this attack
- Earth attack
- Race bonus
- No race bonus
- Target element
- Damage to Poison Monsters
- Use this attack
- Holy or suitable non-Water attack
|
MVP
|
Race bonus
|
Target element bonus
|
Recommended attack
|
|---|---|---|---|
|
Crystallized Lugan
|
Formless Damage · Epic target 150% | Damage to Wind Monsters | Earth attack |
|
Simulation Juncea
|
No race bonus | Damage to Poison Monsters | Holy or suitable non-Water attack |
Frostbane Research Lab
Both Epic MVPs use one reduction profile. Water, Large, MVP, and Wind guidance stays shared, so only the race bonus changes between Mammoth and Old Bagg.
- Ignore Def / M.Def (Ign M/Def)
- 220%
- Skill DMG (AA/SkillDmg)
- 100%
- Pen. / M.Pen. (M/Pen)
- 150%
- Element DMG (ElemDmg)
- 150%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic Spirit · Mammoth + Old Bagg
Frostbane Epic
|
220% | 100% | 150% | 150% |
Shared Epic MVP reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +120%Player target 220% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 100%Player target 100% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 100%Player target 100% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 150%Player target 150% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value 150% allPlayer target 150% Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 80%Player target 80% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 80%Player target 80% Final Damage Increase
- Demi-Human row
- Demi-Human Damage Reduction (Demi Reduc)
-
MVP value 150%Player target 100% Pierces Humanoid Damage Reduction
- All-race row
- All Races Damage Reduction (All RaceRed)
-
MVP value 150% all · Brute 300%Player target 100% Pierces All Races Damage Reduction
- Combat-state floor
- M.DEF% (M/Def%)
-
MVP value +120% base · +100% lowPlayer target 220% Ignore M.DEF safe base · 200% low
- Combat-state floor
- Dmg Reduc. (M/Dmg Red)
-
MVP value 150% base · 127% lowPlayer target 150% P.Pen. safe base · 127% low
- Combat-state floor
- Magic Reduc. (M/Dmg Red)
-
MVP value 150% base · 144% lowPlayer target 150% M.Pen. safe base · 144% low
- Combat-state floor
- Holy Damage Reduction
-
MVP value 150% base · 106.9% lowPlayer target 150% Holy Damage safe base · 106.9% low
- Combat-state floor
- Demi-Human Damage Reduction (Demi Reduc)
-
MVP value 150% base · 135% lowPlayer target 100% Pierces Humanoid Damage Reduction
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +120% | 220% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 100% | 100% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 100% | 100% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 150% | 150% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | 150% all | 150% Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 80% | 80% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 80% | 80% Final Damage Increase |
| Demi-Human row | Demi-Human Damage Reduction (Demi Reduc) | 150% | 100% Pierces Humanoid Damage Reduction |
| All-race row | All Races Damage Reduction (All RaceRed) | 150% all · Brute 300% | 100% Pierces All Races Damage Reduction |
| Combat-state floor | M.DEF% (M/Def%) | +120% base · +100% low | 220% Ignore M.DEF safe base · 200% low |
| Combat-state floor | Dmg Reduc. (M/Dmg Red) | 150% base · 127% low | 150% P.Pen. safe base · 127% low |
| Combat-state floor | Magic Reduc. (M/Dmg Red) | 150% base · 144% low | 150% M.Pen. safe base · 144% low |
| Combat-state floor | Holy Damage Reduction | 150% base · 106.9% low | 150% Holy Damage safe base · 106.9% low |
| Combat-state floor | Demi-Human Damage Reduction (Demi Reduc) | 150% base · 135% low | 100% Pierces Humanoid Damage Reduction |
Use this one reduction table for both Epic phases. The +120% DEF/M.DEF Percentage Defense produces 220% effective Ignore. For a normal Demi-Human player, Demi Reduc is the applicable entry within All RaceRed—not a second 150% multiplier. The matching Race Damage target is listed per MVP below; 100% Through removes the applicable race reduction. The All RaceRed row follows the supplied community table; only Sea has separate packet confirmation for Brute 300%. The lower combat values reflect active encounter or player-applied states, so the clean base remains the safe build target.
What changes by MVP
Keep the shared bonuses equipped, then swap only the matchup bonuses shown for the active boss.
- Race bonus
- Brute Damage · Epic target 150%
- Target element
- Shared above
- Use this attack
- Shared above
- Race bonus
- Demi-Human Damage
- Target element
- Shared above
- Use this attack
- Shared above
|
MVP
|
Race bonus
|
Target element bonus
|
Recommended attack
|
|---|---|---|---|
|
Frostbane Mammoth
Phase 1
|
Brute Damage · Epic target 150% | Shared above | Shared above |
|
Old Bagg
Phase 2
|
Demi-Human Damage | Shared above | Shared above |
Palace of Ghost
Epic Cain uses 180% effective Ignore DEF/M.DEF, 10% Skill Damage, 10% Pen./M.Pen., and 50% Water Damage.
- Ignore Def / M.Def (Ign M/Def)
- 180%
- Skill DMG (AA/SkillDmg)
- 10%
- Pen. / M.Pen. (M/Pen)
- 10%
- Element DMG (ElemDmg)
- 50%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic · Cain
Palace of Ghost Epic
|
180% | 10% | 10% | 50% |
Epic Cain reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +80%Player target 180% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 10%Player target 10% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 10%Player target 10% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 10% basePlayer target 10% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value Water 50% · other elements 10%Player target 50% Water Damage · 10% other Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 10%Player target 10% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 0%Player target 0% Final Damage Increase required
- MVP lane
- MVP DMG Reduc.
-
MVP value 0%Player target 0% MVP Damage required
- Race lanes
- All Races Damage Reduction (All RaceRed)
-
MVP value 0%Player target 0% extra Race Damage required
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +80% | 180% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 10% | 10% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 10% | 10% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 10% base | 10% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | Water 50% · other elements 10% | 50% Water Damage · 10% other Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 10% | 10% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 0% | 0% Final Damage Increase required |
| MVP lane | MVP DMG Reduc. | 0% | 0% MVP Damage required |
| Race lanes | All Races Damage Reduction (All RaceRed) | 0% | 0% extra Race Damage required |
The +80% DEF/M.DEF Percentage Defense produces 180% effective Ignore. Water is the matching attack element against Fire Cain. Combat states only lowered physical reduction, so the 10% base remains the Pen./M.Pen. target.
Dark Finale
Epic Sakray uses 190% effective Ignore DEF/M.DEF, 20% Skill Damage, 20% Pen./M.Pen., and 60% Holy Damage.
- Ignore Def / M.Def (Ign M/Def)
- 190%
- Skill DMG (AA/SkillDmg)
- 20%
- Pen. / M.Pen. (M/Pen)
- 20%
- Element DMG (ElemDmg)
- 60%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic · Sakray
Dark Finale Epic
|
190% | 20% | 20% | 60% |
Epic Sakray reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +90%Player target 190% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 20%Player target 20% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 20%Player target 20% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 20% basePlayer target 20% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value Holy 60% · Fire 40% · other elements 20%Player target 60% Holy Damage · 40% Fire · 20% other Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 20% basePlayer target 20% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 0%Player target 0% Final Damage Increase required
- MVP lane
- MVP DMG Reduc.
-
MVP value 0%Player target 0% MVP Damage required
- Race lanes
- All Races Damage Reduction (All RaceRed)
-
MVP value 0%Player target 0% extra Race Damage required
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +90% | 190% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 20% | 20% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 20% | 20% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 20% base | 20% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | Holy 60% · Fire 40% · other elements 20% | 60% Holy Damage · 40% Fire · 20% other Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 20% base | 20% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 0% | 0% Final Damage Increase required |
| MVP lane | MVP DMG Reduc. | 0% | 0% MVP Damage required |
| Race lanes | All Races Damage Reduction (All RaceRed) | 0% | 0% extra Race Damage required |
The +90% DEF/M.DEF Percentage Defense produces 190% effective Ignore. Holy is the matching attack element against Shadow Sakray. Combat states only lowered some reductions, so the listed base targets remain sufficient.
Space of Time
Epic Spacetime Dragon uses 200% effective Ignore DEF/M.DEF, 30% Skill Damage, 30% Pen./M.Pen., and 60% Holy Damage.
- Ignore Def / M.Def (Ign M/Def)
- 200%
- Skill DMG (AA/SkillDmg)
- 30%
- Pen. / M.Pen. (M/Pen)
- 30%
- Element DMG (ElemDmg)
- 60%
|
Difficulty
|
Ignore Def / M.Def (Ign M/Def)
|
Skill DMG (AA/SkillDmg)
|
Pen. / M.Pen. (M/Pen)
|
Element DMG (ElemDmg)
|
|---|---|---|---|---|
|
Epic · Spacetime Dragon
Space of Time Epic
|
200% | 30% | 30% | 60% |
Epic Spacetime Dragon reductions
- Defense percent
- P.DEF% / M.DEF% (M/Def%)
-
MVP value +100%Player target 200% Ignore DEF / M.DEF
- Skill lane
- Skill DMG Reduc. (AA/SkillRed)
-
MVP value 30%Player target 30% Skill Damage
- Normal attack lane
- Auto Attack Reduction (AA/SkillRed)
-
MVP value 30%Player target 30% Auto Attack Damage
- General lane
- Dmg Reduc. / Magic Reduc. (M/Dmg Red)
-
MVP value 30% basePlayer target 30% P.Pen. / M.Pen.
- Element lane
- All Elemental Damage Reduction (All ElemRed)
-
MVP value Holy 60% · Fire 40% · other elements 30%Player target 60% Holy Damage · 40% Fire · 30% other Matching Element Damage
- Refine lane
- Refine Damage Reduction (Ref M/Red)
-
MVP value 30% basePlayer target 30% Physical / Magic Refine Through
- Final lane
- Final Damage Reduction (ResultRes)
-
MVP value 0%Player target 0% Final Damage Increase required
- MVP lane
- MVP DMG Reduc.
-
MVP value 0%Player target 0% MVP Damage required
- Race lanes
- All Races Damage Reduction (All RaceRed)
-
MVP value 0%Player target 0% extra Race Damage required
|
Lane
|
Target-side reduction
|
MVP value
|
Player target
|
|---|---|---|---|
| Defense percent | P.DEF% / M.DEF% (M/Def%) | +100% | 200% Ignore DEF / M.DEF |
| Skill lane | Skill DMG Reduc. (AA/SkillRed) | 30% | 30% Skill Damage |
| Normal attack lane | Auto Attack Reduction (AA/SkillRed) | 30% | 30% Auto Attack Damage |
| General lane | Dmg Reduc. / Magic Reduc. (M/Dmg Red) | 30% base | 30% P.Pen. / M.Pen. |
| Element lane | All Elemental Damage Reduction (All ElemRed) | Holy 60% · Fire 40% · other elements 30% | 60% Holy Damage · 40% Fire · 30% other Matching Element Damage |
| Refine lane | Refine Damage Reduction (Ref M/Red) | 30% base | 30% Physical / Magic Refine Through |
| Final lane | Final Damage Reduction (ResultRes) | 0% | 0% Final Damage Increase required |
| MVP lane | MVP DMG Reduc. | 0% | 0% MVP Damage required |
| Race lanes | All Races Damage Reduction (All RaceRed) | 0% | 0% extra Race Damage required |
The +100% DEF/M.DEF Percentage Defense produces 200% effective Ignore. Holy is the matching attack element against the Shadow Spacetime Dragon. Combat states only lowered some reductions, so the listed base targets remain sufficient.
Crit Res (CriRes) by difficulty
Applies to Operation Skyhammer · Bagg's Laboratory · Frostbane Research Lab. Other instances keep their own target state.
- Novice
- Target Crit Res (CriRes) 0 points
- Required Crit Wanted Crit Rate + 0 Crit
- Warrior
- Target Crit Res (CriRes) 81 points
- Required Crit Wanted Crit Rate + 81 Crit
- Epic Spirit
- Target Crit Res (CriRes) 91 points
- Required Crit Wanted Crit Rate + 91 Crit
|
Difficulty
|
Target Crit Res (CriRes)
|
Required Crit
|
|---|---|---|
| Novice | 0 points | Wanted Crit Rate + 0 Crit |
| Warrior | 81 points | Wanted Crit Rate + 81 Crit |
| Epic Spirit | 91 points | Wanted Crit Rate + 91 Crit |
For an attack that can Crit: Crit Rate = your Crit − target Crit Res, then apply skill or event modifiers. For example, 130 Crit − 91 Crit Res = 39% Crit Rate; 191 Crit reaches 100% before other modifiers.