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Element Counter Chart

Element Counter Chart
Combat quick reference

Element vs. counter element

Find the monster's element, then choose the attack element with the highest rate. The full matrix uses attack elements as rows and target elements as columns.
200% = double damage at this matchup step 100% = normal effectiveness
Neutral element
Wind element
Earth element
Water element
Fire element
Poison element
Holy element
Shadow element
Ghost element
Undead element

Best counter by target element

Read each card as: monster element → strongest attack element. Tied best counters are shown together.

Target Neutral
Neutral
100%

No elemental weakness; Neutral is the safe baseline.

Target Wind
Earth
200%
Target Earth
Fire
200%
Target Water
Wind
200%
Target Fire
Water
200%
Target Poison
Holy
125%
Target Holy
Shadow
200%
Target Shadow
Holy
200%
Target Ghost
Ghost
200%
Target Undead
Fire Holy
200%

Full element effectiveness table

Attack element ↓ by row. Monster element → by column. Swipe or scroll horizontally to see every matchup.

200% Counter
125–175% Advantage
100% Normal
25–75% Resisted
Attack ↓ / Target →
Neutral
Wind
Earth
Water
Fire
Poison
Holy
Shadow
Ghost
Undead
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 25% 100%
Wind 100% 25% 50% 200% 100% 75% 75% 100% 100% 100%
Earth 100% 200% 25% 100% 50% 75% 75% 100% 100% 100%
Water 100% 50% 100% 25% 200% 75% 75% 100% 100% 150%
Fire 100% 100% 200% 50% 25% 75% 75% 100% 100% 200%
Poison 100% 125% 125% 100% 125% 25% 25% 25% 50% 25%
Holy 100% 100% 100% 100% 100% 125% 25% 200% 100% 200%
Shadow 100% 100% 100% 100% 100% 25% 200% 25% 100% 25%
Ghost 25% 100% 100% 100% 100% 75% 75% 75% 200% 175%
Undead 100% 50% 50% 50% 50% 25% 25% 25% 100% 25%
Use the monster's actual element
Check the monster catalog or encounter profile first. Similar-looking monsters and different encounter forms can use different elements, so do not choose from appearance alone.
This is one damage step
The listed rate modifies the element matchup step. Skill scaling, defenses, penetration, element damage bonuses, reductions, race, size, MVP modifiers, and encounter rules still affect the final result.