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Applied effects
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Skill replacement: Enemy → Embodied Despair - Basic Attack
Cooldown: 0 s → 1 s
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Skill replacement: Enemy → Embodied Despair - Basic Attack
Cooldown: 0 s → 1 s
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Skill replacement: Enemy → Embodied Despair - Basic Attack
Cooldown: 0 s → 1 s
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Skill replacement: Enemy → Embodied Despair - Basic Attack
Cooldown: 0 s → 1 s
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Skill replacement: Enemy → Embodied Despair - Basic Attack
Cooldown: 0 s → 1 s
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Description
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Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*1000%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
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Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*900%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
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Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*800%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
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Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*700%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
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Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*600%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
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