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Concrete Despair

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Concrete Despair
Passive
5 ranks
Concrete Despair

Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*600%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.

Junko Enoshima avatar
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Self
Skill replacement: Enemy → Embodied Despair - Basic Attack Cooldown: 0 s → 1 s
Self
Skill replacement: Enemy → Embodied Despair - Basic Attack Cooldown: 0 s → 1 s
Self
Skill replacement: Enemy → Embodied Despair - Basic Attack Cooldown: 0 s → 1 s
Self
Skill replacement: Enemy → Embodied Despair - Basic Attack Cooldown: 0 s → 1 s
Self
Skill replacement: Enemy → Embodied Despair - Basic Attack Cooldown: 0 s → 1 s
Description Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*1000%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec. Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*900%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec. Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*800%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec. Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*700%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec. Junko Enoshima's normal attacks fire various word bullets at the target, dealing a mental attack. Each word bullet deals magic damage equal to MATK*600%, and the number of word bullets fired each time is based on attack speed. [Concrete Despair] is treated as a skill attack, cannot critically hit, and its firing interval is fixed at 1 sec.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Embodied Despair - Replace Basic Attack

Self
Applied change
Replace Skill
Skill replacement
Enemy → Embodied Despair - Basic Attack
Cooldown
0 s → 1 s
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide