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Time Gaze

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Time Gaze
Active
Physical
Multi Time Space Journey
5 ranks
Time Gaze
After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 6 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.
Oscar avatar
Skill type
Multi Time Space Journey
Target
Enemy
Range
20 m
Cooldown
30 s
Cast delay
1 s
Duration
6 s
SP cost
450
Damage
100%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
100%
×1 per damage event · Lv. 1: 100% → Lv. 5: 100%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
100%
100%
100%
100%
100%
SP cost
650
600
550
500
450
Cooldown
30 s
30 s
30 s
30 s
30 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
10 s
9 s
8 s
7 s
6 s
Range
20 m
20 m
20 m
20 m
20 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Enemy
Enemy
Enemy
Enemy
Description After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 10 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced. After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 9 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced. After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 8 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced. After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 7 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced. After selecting an area, begin channeling and release [Magnetic Field Effect] at the target area every second. Channeling can last for up to 6 seconds, and the release area can be adjusted during the channeling. Cooldown Time is fixed and cannot be reduced.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Temporal Erosion Bubble

Enemy
Applied change
Loss Of Life
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide