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RO Codex Adventurer's Index RO Codex ROM Eternal Love
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Distorted Space

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Distorted Space
Active
Buff
10 ranks
Distorted Space
A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 23% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
Oscar avatar
Skill type
Buff
Target
Enemy
Range
9 m
Cast time
4 s
Cooldown
10 s
Cast delay
1 s
Duration
30 s
SP cost
101
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
149
139
137
131
127
113
109
107
103
101
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Enemy
Movement Speed: -16.50%
Enemy
Status: Eternal Realm (Void)
Enemy
Status: Eternal Domain (Resistance to Abnormal Status)
Enemy
Restriction: Cannot act Status: Frozen
Description A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 50% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 47% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 44% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 41% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 38% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 35% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 32% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 29% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 26% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field]. A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 23% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Eternal Realm

Enemy
Applied change
Movement Speed
-16.50%

Eternal Realm (Void)

Enemy
Applied change
Applied Buff
Status
Eternal Realm (Void)

Eternal Domain (Resistance to Abnormal Status)

Enemy
Applied change
Applied Buff
Status
Eternal Domain (Resistance to Abnormal Status)

Eternal Realm (Stillness)

Enemy
Applied change
Restriction
Cannot act
Status
Frozen
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide