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Applied effects
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Status: Eternal Realm (Void)
Status: Eternal Domain (Resistance to Abnormal Status)
Restriction: Cannot act
Status: Frozen
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Description
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 50% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 47% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 44% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 41% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 38% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 35% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 32% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 29% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 26% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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A field is generated in the specified area, reducing the enemy's Move Spd by 33% per second within the field. After accumulating for 3 seconds, enemies will enter a [Still] state, unable to take any actions. The [Still] state can last a maximum of 8 seconds and will end early if either the time limit is reached or the enemy takes damage exceeding 23% of their maximum HP. Once ended, the timer resets. The [Distorted Space] effect lasts for 30 seconds; the [Still] effect cannot be dispelled and does not affect MVP/Mini monsters. Only one [Distorted Space] can exist at any given time, and [Distorted Space] can be cast on [Earth Field].
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