Temporal Erosion Bubble
Applied change
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
2,800%
|
2,640%
|
2,480%
|
2,320%
|
2,160%
|
2,000%
|
1,840.00%
|
1,680%
|
1,520%
|
1,360%
|
| SP cost |
300
|
290
|
280
|
270
|
260
|
250
|
240
|
230
|
220
|
210
|
| Cast time |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Cooldown |
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2800% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2640% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2480% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2320% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2160% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2000% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1840% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1680% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1520% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. | Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1360% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. |