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Magnetic field effects

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Magnetic field effects
Active
Physical
Time Space Journey
10 ranks
Magnetic field effects
Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1360% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters.
Oscar avatar
Skill type
Time Space Journey
Target
Enemy
Range
8 m
Cast time
2 s
Cooldown
2.50 s
Cast delay
1.50 s
SP cost
210
Damage
1,360%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,800%
×28 per damage event · Lv. 1: 1,360% → Lv. 10: 2,800%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,800%
2,640%
2,480%
2,320%
2,160%
2,000%
1,840.00%
1,680%
1,520%
1,360%
SP cost
300
290
280
270
260
250
240
230
220
210
Cast time
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cooldown
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
2.50 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Enemy
Enemy
Enemy
Enemy
Enemy
Enemy
Enemy
Enemy
Enemy
Description Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2800% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2640% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2480% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2320% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2160% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*2000% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1840% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1680% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1520% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters. Generate a Rift at the specified location, dealing non-elemental damage equal to M.Atk*1360% within a 4-meter radius, and pulling the nearest enemy within a 6-meter range to the target location; 1 second later, deal another instance of non-elemental damage with the same multiplier, increasing the damage radius to 6 meters.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Temporal Erosion Bubble

Enemy
Applied change
Loss Of Life
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide