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The Guardian of the Flame Wind

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The Guardian of the Flame Wind
Active
Buff
10 ranks
The Guardian of the Flame Wind
Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 1% and their Flee by 5. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 5%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack.
Ais Wallenstein avatar
Skill type
Buff
Target
Friend
Range
9 m
Cooldown
15 s
Cast delay
1 s
Duration
30 s
SP cost
36
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Guardian of the Flame Wind (Ais)

Max-level result Flee At Lv. 10
+50
Scaling rule
+5 × skill level + 0
Affects
Self, Party

Source: Guardian of the Flame Wind (Ais)

Max-level result Movement Speed At Lv. 10
+10%
Scaling rule
+1% × skill level + 0%
Affects
Self, Party
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
90
84
78
72
66
60
54
48
42
36
Cooldown
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
9 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self, Party
Flee: +50 +5 × skill level + 0 Movement Speed: +10% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +45 +5 × skill level + 0 Movement Speed: +9% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +40 +5 × skill level + 0 Movement Speed: +8% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +35 +5 × skill level + 0 Movement Speed: +7.00% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +30 +5 × skill level + 0 Movement Speed: +6% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +25 +5 × skill level + 0 Movement Speed: +5% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +20 +5 × skill level + 0 Movement Speed: +4% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +15 +5 × skill level + 0 Movement Speed: +3% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +10 +5 × skill level + 0 Movement Speed: +2% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Self, Party
Flee: +5 +5 × skill level + 0 Movement Speed: +1% +1% × skill level + 0%
Self, Party
Status: Guardian of the Flame Wind (Ais)
Description Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 10% and their Flee by 50. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 50%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 9% and their Flee by 45. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 45%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 8% and their Flee by 40. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 40%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 7% and their Flee by 35. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 35%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 6% and their Flee by 30. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 30%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 5% and their Flee by 25. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 25%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 4% and their Flee by 20. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 20%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 3% and their Flee by 15. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 15%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 2% and their Flee by 10. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 10%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack. Bell and Ais jointly activate a defensive skill, using the power of Str to Protect Party by enhancing their Move Spd and Flee. Ais will increase the Move Spd of herself and all teammates within a 9-meter radius by 1% and their Flee by 5. Meanwhile, Bell will provide a damage Absorb Shield to teammates within the area, with an absorption value equal to his max HP * 5%, lasting for 30 seconds. If Bell is not in the team, only the Move Spd and Flee enhancement effects will be provided. The Shield and buff effects provided by Bell and Ais can stack.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Guardian of the Flame Wind (Ais)

Movement speed and Flee increase
Self, Party
Applied change
Flee
+50
Formula: +5 × skill level + 0
Movement Speed
+10%
Formula: +1% × skill level + 0%

Guardian of the Flame Wind (Ais)

Self, Party
Applied change
Applied Buff
Status
Guardian of the Flame Wind (Ais)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide