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Symphony of Wind and Fire

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Symphony of Wind and Fire
Active
Physical
Attack
10 ranks
Symphony of Wind and Fire
Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Fire attribute magic damage and M.Atk*600% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied.
Bell Cranel avatar
Skill type
Attack
Target
Enemy
Range
7 m
Cast time
3 s
Cooldown
12 s
Cast delay
1 s
Duration
5 s
SP cost
130
Damage
600%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,400%
×24 per damage event · Lv. 1: 600% → Lv. 10: 2,400%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,400%
2,200%
2,000%
1,800%
1,600%
1,400%
1,200%
1,000%
800%
600%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
400
370
340
310
280
250
220
190
160
130
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Self
Critical: +1 Critical Damage: +1% Limit A S P D: +1%
Description Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Fire attribute magic damage and M.Atk*2400% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Fire attribute magic damage and M.Atk*2200% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Fire attribute magic damage and M.Atk*2000% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Fire attribute magic damage and M.Atk*1800% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Fire attribute magic damage and M.Atk*1600% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Fire attribute magic damage and M.Atk*1400% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Fire attribute magic damage and M.Atk*1200% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Fire attribute magic damage and M.Atk*1000% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Fire attribute magic damage and M.Atk*800% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied. Bell and Ais join forces, merging the powers of Wind and Flame to unleash a magnificent and destructive attack. Ais summons a strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases a powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Fire attribute magic damage and M.Atk*600% Wind attribute magic damage per second to all enemies within the area for 5 seconds. If Ais is not in the team, only the Flame damage effect will be applied.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Attack speed and cap increased

Attack speed and attack speed cap increased
Self
Applied change
Critical
+1
Critical Damage
+1%
Limit A S P D
+1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide