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Overloaded Support

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Overloaded Support
Active
Buff
5 ranks
Overloaded Support
Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 10% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced.
Kafra avatar
Skill type
Buff
Target
Friend
Range
0 m
Cooldown
45 s
Cast delay
1 s
Duration
15 s
SP cost
500
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Movement Speed At Lv. 5
+50%
Scaling rule
+10% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
500
500
500
500
500
Cooldown
45 s
45 s
45 s
45 s
45 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
15 s
15 s
15 s
15 s
15 s
Range
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
Applied effects
Self
Self
Self
Status: Overload Support (Rune)
Self
Chance: 100% Triggered skill: Spiked Club Normal Attack Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Large spiked club Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Medical Mace Attack Version Triggered damage: 100% Triggered range: 9 m
Self
Movement Speed: +50% +10% × skill level + 0%
Self
Self
Self
Self
Chance: 100% Triggered skill: Medical mace Triggered range: 12 m
Self
Is Stage Effect: +1
Self
Self
Self
Status: Overload Support (Rune)
Self
Chance: 100% Triggered skill: Spiked Club Normal Attack Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Large spiked club Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Medical Mace Attack Version Triggered damage: 100% Triggered range: 9 m
Self
Movement Speed: +40% +10% × skill level + 0%
Self
Self
Self
Self
Chance: 100% Triggered skill: Medical mace Triggered range: 12 m
Self
Is Stage Effect: +1
Self
Self
Self
Status: Overload Support (Rune)
Self
Chance: 100% Triggered skill: Spiked Club Normal Attack Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Large spiked club Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Medical Mace Attack Version Triggered damage: 100% Triggered range: 9 m
Self
Movement Speed: +30.00% +10% × skill level + 0%
Self
Self
Self
Self
Chance: 100% Triggered skill: Medical mace Triggered range: 12 m
Self
Is Stage Effect: +1
Self
Self
Self
Status: Overload Support (Rune)
Self
Chance: 100% Triggered skill: Spiked Club Normal Attack Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Large spiked club Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Medical Mace Attack Version Triggered damage: 100% Triggered range: 9 m
Self
Movement Speed: +20% +10% × skill level + 0%
Self
Self
Self
Self
Chance: 100% Triggered skill: Medical mace Triggered range: 12 m
Self
Is Stage Effect: +1
Self
Self
Self
Status: Overload Support (Rune)
Self
Chance: 100% Triggered skill: Spiked Club Normal Attack Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Large spiked club Triggered damage: 100% Triggered range: 9 m
Self
Chance: 100% Triggered skill: Medical Mace Attack Version Triggered damage: 100% Triggered range: 9 m
Self
Movement Speed: +10% +10% × skill level + 0%
Self
Self
Self
Self
Chance: 100% Triggered skill: Medical mace Triggered range: 12 m
Self
Is Stage Effect: +1
Description Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 50% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced. Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 40% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced. Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 30% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced. Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 20% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced. Must be used under the [Rotating Stage] state; Kafra enters overload mode, increasing Move Spd for Kafra and teammates within the [Rotating Stage], and expanding the radius of the [Rotating Stage] by 3 meters. Additionally, the attack frequency of various maces is increased by 10% for 15 seconds; if Kafra enters a near-death state during the [Overload Support] period, their HP will be locked at 1, and they will die after the [Overload Support ] effect ends. If the [Rotating Stage] is turned off during the [Overload Support] period, the [Overload Support] effect will end immediately. Cooldown Time is fixed and cannot be reduced.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Overloaded Support

Overloaded Support
Self
Applied change
Limit Attr

Overloaded Support

Self
Applied change
Perfect Service Temporary

Overload Support (Rune)

Self
Applied change
Applied Buff
Status
Overload Support (Rune)

Overloaded Support

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Spiked Club Normal Attack
Triggered damage
100%
Triggered range
9 m

Overloaded Support

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Large spiked club
Triggered damage
100%
Triggered range
9 m

Overloaded Stage (Attack-Type Medical Staff)

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Medical Mace Attack Version
Triggered damage
100%
Triggered range
9 m

Overloaded Support

Self
Applied change
Movement Speed
+50%
Formula: +10% × skill level + 0%

Death occurs at the end of Overload Support.

Self
Applied change
Kill

Blood Locking

Self
Applied change
Lock Hp

丢失持球

Self
Applied change
Team Pvp Drop Ball

Medical wand

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Medical mace
Triggered range
12 m

Rotating Stage (Large Spiked Club)

Self
Applied change
Is Stage Effect
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide