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Sunlight Ritual

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Sunlight Ritual
Active
Skill Change
10 ranks
Sunlight Ritual
Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Sunlight avatar
Skill type
Skill Change
Target
Friend
Range
0 m
Cast time
0 s
Cooldown
35 s
SP cost
60
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Scaling rule
+0.10 × skill level + 0
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
150
140
130
120
110
100
90
80
70
60
Cast time
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Cooldown
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. +0.10 × skill level + 0
Description Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Sunlight Ritual

Applied change
Skill Effect
Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Formula: +0.10 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide