- Max-level result Effect At Lv. 10
- Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
- Scaling rule
- +0.10 × skill level + 0
Sunlight Ritual
Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
- Skill type
- Skill Change
- Target
- Friend
- Range
- 0 m
- Cast time
- 0 s
- Cooldown
- 35 s
- SP cost
- 60
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
150
|
140
|
130
|
120
|
110
|
100
|
90
|
80
|
70
|
60
|
| Cast time |
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
0 s
|
| Cooldown |
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
35 s
|
| Range |
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
Effect: Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
+0.10 × skill level + 0
|
| Description | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. | Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Sunlight Ritual
Applied change
- Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
- Formula: +0.10 × skill level + 0