- Max-level result Vitality At Lv. 10
- +20
- Scaling rule
- +2 × skill level + 0
- Affects
- Self
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Increases Novice Guardian’s VIT by 20. Each point of VIT increases Max HP by an extra 40 | Increases Novice Guardian’s VIT by 18. Each point of VIT increases Max HP by an extra 36 | Increases Novice Guardian’s VIT by 16. Each point of VIT increases Max HP by an extra 32 | Increases Novice Guardian’s VIT by 14. Each point of VIT increases Max HP by an extra 28 | Increases Novice Guardian’s VIT by 12. Each point of VIT increases Max HP by an extra 24 | Increases Novice Guardian’s VIT by 10. Each point of VIT increases Max HP by an extra 20 | Increases Novice Guardian’s VIT by 8. Each point of VIT increases Max HP by an extra 16 | Increases Novice Guardian’s VIT by 6. Each point of VIT increases Max HP by an extra 12 | Increases Novice Guardian’s VIT by 4. Each point of VIT increases Max HP by an extra 8 | Increases Novice Guardian’s VIT by 2. Each point of VIT increases Max HP by an extra 4 |