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Genetic Modification

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Genetic Modification
Passive
Passive
10 ranks
Genetic Modification
Increases Novice Guardian’s VIT by 2. Each point of VIT increases Max HP by an extra 4
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Vitality At Lv. 10
+20
Scaling rule
+2 × skill level + 0
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Vitality: +20 +2 × skill level + 0
Self
Vitality: +18 +2 × skill level + 0
Self
Vitality: +16 +2 × skill level + 0
Self
Vitality: +14 +2 × skill level + 0
Self
Vitality: +12 +2 × skill level + 0
Self
Vitality: +10 +2 × skill level + 0
Self
Vitality: +8 +2 × skill level + 0
Self
Vitality: +6 +2 × skill level + 0
Self
Vitality: +4 +2 × skill level + 0
Self
Vitality: +2 +2 × skill level + 0
Description Increases Novice Guardian’s VIT by 20. Each point of VIT increases Max HP by an extra 40 Increases Novice Guardian’s VIT by 18. Each point of VIT increases Max HP by an extra 36 Increases Novice Guardian’s VIT by 16. Each point of VIT increases Max HP by an extra 32 Increases Novice Guardian’s VIT by 14. Each point of VIT increases Max HP by an extra 28 Increases Novice Guardian’s VIT by 12. Each point of VIT increases Max HP by an extra 24 Increases Novice Guardian’s VIT by 10. Each point of VIT increases Max HP by an extra 20 Increases Novice Guardian’s VIT by 8. Each point of VIT increases Max HP by an extra 16 Increases Novice Guardian’s VIT by 6. Each point of VIT increases Max HP by an extra 12 Increases Novice Guardian’s VIT by 4. Each point of VIT increases Max HP by an extra 8 Increases Novice Guardian’s VIT by 2. Each point of VIT increases Max HP by an extra 4
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Genetic Modification

Self
Applied change
Vitality
+20
Formula: +2 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide